kotor 2 guardian build
His amazing 10 dextery also means he'll be getting hit a lot if he wears the Miner Outfit. It. Thanks for the assistance! Privacy Policy. As you can see, I havent mentioned third companion. what do you recommend having in your party ?! My drill is the drill that creates the heavens! Dexterity isn't as important as Strength, although it still needs some attention during Character Creation. Was not expecting a super informative message like this. Basically, theres everything you need here to make sure youre playing Knight of the Old Republic 2: The Sith Lords as the most badass Jedi or Sith you possibly can. There you have it, the best builds for KOTOR IIs classes now its time to check out our Star Wars Knights of the Old Republic II Switch review, to see what we think of the port. There are three different potential starting classes to pick from. Then focus on increasing the character's Strength, Constitution, and Wisdom - don't neglect Charisma and Dexterity though. wow i didnt know force speed was good in combat. Why go anywhere else? RELATED: Lego Star Wars: The Skywalker Saga The Best Vehicles, Ranked. What can a lawyer do if the client wants him to be acquitted of everything despite serious evidence? The different combinations of these six classes allow for a wide variety of options when building a character in KOTOR. Youre the tank of your group, but that doesnt mean you cant deal tons of damage. The extra attacks will devastate most enemies. If you're looking for the class and build that is going to get you the most out of KotOR II then you need not look any further than the Jedi Consular. Constitution is directly related to the player character's Health bar. Light vs dark. Go for Dueling, Jedi Defense, Regenerate Force Points and some Lightsaber Specialization along with Finesse: Lightsaber. Fury is Power obtained at level 1 Sith Marauder. I am also an avid gamer and have researched the history of electronic entertainment extensively. ncdu: What's going on with this second size column? That is a master with the lightsaber that can zip around during a fight dispatching enemies with a swing of their lightsaber. Besides, it's better to beef up other Attributes like Strength and Constitution in the beginning. Makes sense, right?). One type of build that many players don't try is a character that uses explosives as their main weapon. The idea of a Heavy Armour anything in KotOR is difficult to stick with and you managed to get all the Perks of Heavy Armour with all the benefits of being a Jedi. Just count with fact that it will eat your poor Force Point really fast. If you want to get Force Storm, the most powerful attack in the game, then youre going to have to go dark side. This build is effective as it allows you to become a force-wielding monster. Look at your Wisdom too, since that'll help with your force powers. I don't know if you are mistaking my recommendation of avoiding Guardian as a starting class as bashing Weaponmasters or not, but that's not what I was saying. Please see the. When you're building one you should think about focusing on Strength, Dexterity, and Constitution. how do you lvling. The run speed in this game is a bit slow; give this build a try when replaying the game to make all the running back and forth a little less cumbersome. So max all skills out. Players don't have to go overboard with this stat. Browse other questions tagged, Start here for a quick overview of the site, Detailed answers to any questions you might have, Discuss the workings and policies of this site. I was tempted to be a Sentinel/Weapon Master, but at the same time I feel like I want to continue my same character from KOTOR 1 and stick with Guardian and then continue the pure brute melee, so Weapon Master. Read More . So after all these years I discovered something I didn't know. As for feats go def need finesse with lightsabers (don't waste a feat point on melee finesse as you'll need a lightsaber to do max damage), also use Toughness (max it out), Lightsaber mastery (max it out), Flurry (max it out as this is the most important feat for me personally), Two weapon fighting (max it out), and i personally use my remaining feats to max out conditioning/empathy and make sure to allow access for medium armor use. Valve Corporation. You can maximise your force powers using high wisdom and charisma while giving you an incredibly high critical hit ratio and defence through high dexterity. RELATED: Star Wars: Knights Of The Old Republic 2 - How Long To Beat. This awesome ability that Kreia has means, that whatever buff you or her use, it will buff the other one too. Once all the cosmetic choices have been made at the Character Creation screen, players must choose their starting Attributes. This guide is awesome. She couldn't even touch my dex monkey, whereas the strength build had to constantly stop for healing. Force Powers are simple. The best implants generally need 16 CON. Focus on Ferocity Form which will give you another Attack per round and -2 Defense and Resilience Form for defense against Blasters. This guide focuses on creating a very brutish and powerful melee character, based on hitting many extremely powerful attacks per round. A player can focus on blasters, grenades, or lightsabers. Consular. *, Any questions, comments must be forwarded to the original content creator at. Am I understanding Kreia's lore about Revan correctly? This is a good build to spend some (17) points on Repair to get HK 47. Nearly all gear in Kotor II is randomised. This build is considered one of the strongest available by players, and gives a good balance between combat, non-combat, and Jedi abilities, This build starts with the Scout class, and then. Both builds will trivialize the end boss.. Fans must speak to Kreia, who will give players the option to select one of three possible choices: Regardless of their chosen class up to this point, players can select any of the three above options. It increases the potency of the player character's Force powers and increases companions' chance to hit. Wisdom will comes in use for few of those Dark Side Powers this character has. In addition to the six classes, there are Feats, Skills, and Force powers - this allows for character builds for nearly any type of character. Now, in KOTOR2, I would switch my stance and go with a dex build. Mutually exclusive execution using std::atomic? The Sentinel is sort of a jack-of-all-trades, a bridge class between the combat focus of the Guardian and the Force focus of the Consular. So if Kreia uses Speed on herself, you will be speeded too. However, some are still useful. Just a couple things, you talked about medium armour, is this still a feat? I like persuade simply for its use in dialogue. This item will only be visible to you, admins, and anyone marked as a creator. Fury Fury is Power obtained at level 1 Sith Marauder. This is especially true if players pick the dark side. A higher Intelligence grants more skill points per level. Harry Slater Your go-to destination for all things mobile gaming. And? Star Wars KOTOR II Guardian Build Guide If you are going to play as a JEDI GUARDIAN and then become a JEDI WEAPONSMASTER then here is guide to light the way. Nevertheless, as Guardians, the idea is to hopefully eliminate enemies quickly before they have too many chances to inflict significant damage. This is a link to the guide, but be warned that, contact me through Reddit (/u/TangoSierraFan). use shout at own risk. Of course, players can tweak all of these suggestions to their heart's content. Sweet! By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. His Tech Specialist levels also don't stack with his Jedi . and which skills are you gonna have them ?! It works for either light side or dark side, but dark side is the optimal choice. makes putting a stat at 15 worth it, you will gain 5 more points to allocate by. Is it known that BQP is not contained within NP? Heal While itsLightside Power, it will come in handy sometimes. Its no secret that Kreia is my favourite companion and I really embraced her as a teacher in this build. There are a lot of reasons to use explosives though; for one, a lightsaber can't be used to deflect explosions. Wisdom should be maxed-out for maximum Force points. I wouldn't waste any points in Intelligence and i would put any leftovers in Charisma (i like persuading people). Burst of Speed is a great Force Power to work towards as well. That bit about using Kreia and Force Chain to get the effects of Force Speed on yourself is brilliant. This gives the character the Persuade skill early in the game. STR is probably your biggest stat being your damage output. Bao Dur is a pretty unorthodox character and requires a little thinking outside the box. rev2023.3.3.43278. WIS&CHA in general WIS is more helpful than CHA, but they do the same sort of thing. Str:15 Dex: 10 Con:16 Int: 8 Wis: 14 Cha:12. This build is probably very close to what many players wanted their Jedi to be on their first playthrough. Don't bother with Skill-boosting Feats, since skills (as already mentioned) are more or less worthless to Soldier-Guardians. Intelligence is the least important skill for a Guardian. Obviously, this build requires starting as a Scoundrel for the Stealth and Sneak Attack skills. Stack Exchange network consists of 181 Q&A communities including Stack Overflow, the largest, most trusted online community for developers to learn, share their knowledge, and build their careers. This build uses the Scout class combined with the Sentinel Jedi class. The Guardian is all about combat. Espaol - Latinoamrica (Spanish - Latin America). Even though the lightsaber will be the Guardian's primary weapon, it's foolish to discount the use of Force powers in a fight! Best used with light armor or robes. This is completely doable, provided the following two conditions are met: 1) You attack him from behind (damage bonus. That's Tengen Toppa. The Scout is the best class for this build due to its Uncanny Dodge feat that reduces the DC (Difficulty Class) of throwing grenades accurately. After two playthroughs, I have to tell that Kotor 2 is really much easier than the first one, but I still enjoy Kotor 2 more for its awesome story and companions. To subscribe to this RSS feed, copy and paste this URL into your RSS reader. You forget screaming eagle that with finesse Dex also gives you Hit as well as AC plus reflex where as Str is just Dmg and Hit..you hit more and get hit less with Dex Finesse so Str is meh when you can float like a Yoda and sting like a Windu. The lightsaber in KOTOR 2 is the most powerful weapon in the game that being said you'll most likely want to use it for your build. Why do academics stay as adjuncts for years rather than move around? As for other upgrades, go for pure Damage. Valve Corporation. This build starts with the Scout class, and then uses the Sentinel Jedi class. Players want to take two-weapon fighting, Flurry, and Heavy Armor Proficiency for the Sith Mask. Ill talk about Fury later. Do not become sith lord/jedi master as it is useless, go skills or sentinel class, Pro tip in k2 if you get the finesse perk you can make your hit chance and dmg scale off dex instead of strength. Prestige. All trademarks are property of their respective owners in the US and other countries. Why is this sentence from The Great Gatsby grammatical? 2023 GAMESPOT, A FANDOM COMPANY. This build is a combination of a Scout and a Guardian (for Force Jump). The consular build focuses on area damage (Force Lightning) and buffs with moderate melee capabilities. At rank 15, once you talk to Kreia, you get a free level and a Prestige Class. This build makes a joke out of the highest difficulty, however it has no skills, having to rely on its' party to use Security, Computer Use, Repair, and other skills. Just count with fact that it will eat your poor Force Point really fast. Having gained the required influence, I am now able to make Bao-Dur a Jedi Guardian. Stuff that ups your STR is nice. Hokey religions and ancient weapons are no match for a good blaster at a player's side. Create an account to follow your favorite communities and start taking part in conversations. However, his love of gaming has never dissipated over the years. Thank you for this information. They'll still have enough skill points to invest in what they want throughout the game. By clicking Accept all cookies, you agree Stack Exchange can store cookies on your device and disclose information in accordance with our Cookie Policy. The Weaponmaster and the Sith Lord are the 2 strongest classes in the game. Graduate of Sam Houston State University -- Class of 2011 B.A. It would help if you paired the build with offensive force abilities such as force choke and force storm. Acidity of alcohols and basicity of amines. The Retinal Combat Implant will grant immunity to critical hits. If you want to go for more Defense than go for Mandalorian Assault Armor, but the Strength bonus is more useful than +3 Defense. Star Wars: Knights of the Old Republic 2 is one of the best RPGs on the market and is often cited as one of the greatest Star Wars games ever made. Force Deflection Useful until you get your hands on lightsaber, but Ive read somewhere that Force Deflections Blaster Deflection is cumulative with Jedi Defense and other bonuses. Bao Dur is boring, and that's a good thing. Light side is the most optimal way to build a consular, whereas dark side builds will be much less effective. This build's primary attributes are Strength and Wisdom; secondary attributes are Dexterity and Constitution. Skill points aren't that hard to come by, and you always have T3 to handle that stuff in a pinch. Get the Dual-Wielding feat, and focus on maxing out the Flurry feat. The player can also choose to forgo conventional weaponry at a certain point and rely on force powers to vanquish the enemy, or simply use the power of charisma or stealth to defeat the enemy. Or is it temporary until you get robes? What sort of strategies would a medieval military use against a fantasy giant? Guardians suck compared to Sentinels and Consulars. Windu walked a fine line between the light and dark side of the Force; especially with his lightsaber techniques. I maxed power attack, two-weapon fighting, lightsaber mastery, and the rest were basically defensive things and focused all on Strength. These skills are highly recommended. I am more than happy to answer questions. Share More sharing options. Providing guides for the biggest and best iOS and Android games, reviews of all the latest titles, and news stories to keep you up to date. Now I'm moving on to KOTOR II and it seems like it's become a bit more advanced/complicated on the characters, and I was wondering if I could stuff it up or do some big no-no things. The only power that is an absolute must for your build is Master speed. Players can choose from a range of active and passive Feats that will aid them on their journey. Consular. Cookie Notice This build is best when the character starts as a Scoundrel and then picks the Consular Jedi class later. And because the game is a massive RPG, theres a lot to consider when youre building that character. He's also much. Last rank is pretty much AoE stun and who wouldnt want that, right? I think the sticky has some good recommendations but here is my opinion: Instead of putting points into CON at those levels you can just gain influence with Han Harr and subsequently Kreia (it's a whole mini story/lesson thing) and that nets you two or three points to your CON. I tend to just put everything into strength, since I'd rather have the +1 damage than +1 AC or +1 HP/level from dexterity or constitution. Your Heavy Armor prevents you from using certain Powers like Speed right? Secondary attributes are Charisma and Intelligence. The Guardian starts with 4 Class Skills, which include Demolitions, Awareness, Persuade, and Treat Injury. When it comes to the best, however, these builds are considered top tier. Star Wars: Knights of the Old Republic 2 builds | Pocket Tactics. 3. This build uses the Dueling, Flurry, Weapon Focus: Lightsaber, and Jedi Defense feats. There are six Attributes in total, which include: Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma. You dont have to pick one in fact if youre a Jedi Consular you might want to stick with what youve got. It allows for easily tripling the damage of weapons, and shouldn't be underestimated. CON affects your health and somewhat more importantly the implants you can equip. Make sure to throw a point into the physical attributes (STR, CON, DEX) from time to time too. This opens up dialogue options that are not otherwise available. Being a Soldier will help this character stay alive in the early parts of the game. After players choose to embrace the Light or Dark Side, prioritizing these abilities is recommended: Once players have reached Level 15 and sufficiently embraced their journey down either the Light or Dark Side, a Prestige Class can be unlocked. I've played a strength guardian and a dex guardian in KOTOR2, and the dex build faired far better against the end boss than the strength build did. Charisma has several uses in KOTOR 2. It is only visible to you. Charging headlong into battle, lightsaber swinging wildly, is one strategy in KOTOR. One of the most important choices you have to make in Star Wars: Knights of the Old Republic 2 is the type of character you're going to play as.
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