Hoi4: Soviet Union - Not One Step Back Achievement Bitt3rSteel 136K subscribers Join Subscribe 11K Share Save 459K views 1 year ago #NoStepBack #hoi4 #DLC #hoi4 #DLC #NoStepBack Check out. That way I can lend-lease their guns to Spain and later China to increase army XP. Hearts Of Iron IV: By Blood Alone Review: Planes and More! And most importantly, 1944 Air Technology is completely disallowed! Press J to jump to the feed. And do you recommend the rockets in the sovjet union? 2017-12-20 17: . You must rival the German Luftwaffe (air force) to ensure you have air superiority, which is important no matter what land doctrine you go down. ScumpyDawg 18.9K subscribers 172K views 2 years ago Hello and welcome back to another Hoi4! These are like the 5/2/2, but for multiplayer. Cheers!00:00 - Intro00:28 - Starting Set Up05:45 - Airforce Set Up07:22 - Focus Tree Order08:11 - Front Line Set Up12:00 - Delete The NKVD12:40 - Line Up War Goals13:45 - Collab Govs/ Intel Agency Set Up15:45 - Officer Corps Set Up16:40 - Spanish Civil War19:22 - Stability PP Buy20:19 - Events and Decisions20:39 - Intel Agency Finished22:15 - Setting Up Collaboration Governments24:29 - Field Marshal Upgrade27:10 - Tank Design29:39 - Tank Genius PP Buy31:25 - Division Templates32:58 - OutroOP Focus Tree Order:1. Required fields are marked *, You may use these HTML tags and attributes: . So, I'm playing a match as Stalin, and I have 5 million deployed men. Changing the templates a little bit. After a lot of shenanigans, we got all of this and now was time, to fuck the . Make sure you don't lose your piercing if you go too low! The Centre5. As you can see, even with gun upgrades (I believe) this template does not have a ton of piercing. The impact of this last event was documented in a December 1953 memo detailing the planning for Atoms for Peace: the administration "Started thinking 2-1/2 months ago." I plan to do a future guide, giving tips on how to defeat Japan in Hearts of Iron IV. Fellow comrade, you have been called to action to take command of the mighty Red Army. Simply, after invading those fuckers I invaded NATO and Kicked their ass. Support engineer, signal, maintenance, recon. Talk to your allies to sell licenses like the medium tank II. Once the purge is completed, you will suffer some penalties such as longer research time, due to purged officers, but once that runs out you can capitalise on the military might of the Union of Soviet Socialist Republics. Kristy Ironside, "A Full-Value Ruble: The Promise of Prosperity in the Postwar Soviet Union" (Harvard UP, 2021) (Podcast Episode) Parents Guide and Certifications from around the world. Finally, logistics should be applied as needed. This item has been removed from the community because it violates Steam Community & Content Guidelines. Unlike many other players who will focus upon Mobile Warfare or the Mass Assault land doctrines, I favour Superior Firepower. Edit: Figured out no-air Soviets are now expire, dead, gone, and invalid. By the way, this was generally my first game for the Soviets. I particularly like ideas 1 and 4 and will look into writing these at some point. This Hearts of Iron IV Soviet guide will help provide you with some essential guidance and tips to help secure world domination under a communist sphere of influence. Today in Hearts of Iron IV La Resistance we're showing off my latest MP guide made for La Resistance/Man the Guns specifically designed for competitive. Dont forget to research SPA and TD for the T-34. As a side note, set equipment priority to "normal" for these guys - you don't want them getting anything new over your normal tanks. Division level AA reduces the penalty from air superiority and shoots down CAS that directly attack the division. The peaceful route has been removed, so you must fight a revolutionary war to win. If you believe your item has been removed by mistake, please contact, This item is incompatible with Hearts of Iron IV. 120 divisions of 20 width infantry with artillery, AA and engineers. Variants: You can reduce the ratio to 12/8 if it gets you armor but that's unlikely to happen. The tanks don't fight. There's no way to not be grinding one of those if you have 5 divisions so you just delay both as long as possible. Is it 5-9 divisions out of 24? If you don't care about armor, support artillery is worth it if you do SF. I'm covering tank templates fourth because they definitely require the most thought of any template. Stacie Passon and Ryan McFaul also directed episodes.. Production, release. America didn't intervene. The individual tanks have 200 armor and 100+ piercing, and I . It will go into great detail and teach you many things about the game, the USSR in specific. Alongside artillery, this is where your air force is particularly important. If Germany cant repel the D-Day, its going to be over anyways because he cant capitulate you. Sorry bro no offense, but tommykay is a bot at the game and is stuck in 2018. if u wanna know how to actually play the game watch dankus on twitch or join hyperion/homers/emeralds and ask them how to play. My 4 tanks can't do crap against infantry nor other tanks even attrition. Variants: Medium tanks only have to care about armor if your enemy is using AT, which makes things easier (I guess). It is only visible to you. It is worth noting that, against some heavy tanks (especially without armor upgrades) just upgrading your medium tank guns is enough. Please write your division build / setup for this tutorial. I see a lot of "how to win as the soviets" posts in here. All rights reserved. starts? 10. To summarise, the Soviet Union inHearts of Iron IV is one of the easiest, but most enjoyable countries to play as. First, Modern day mod, preceded to conquer south Africa, Gambia, Nigeria, Benin, India, Russia and China. Did you build a war factory by the age of 41? This guide is single-player oriented. For heavy tanks this is quite easy. This will be later referred. Menu. First off is the question of motorized, mechanized, or amtracs. With tanks, start the BT-7 (Light tank II) before you accept the German tank treaty. The Collectivization Process12. But, I do recommend building level five land forts on the southern part of the front-line, particularly around Romania, as the Axis sometimes break through. Amtracs are pretty essential as the Axis for killing the USSR, and for the Allies they're needed for naval invasions (see template 4.2) But primarily defensive nations like the USSR can stick with standard mechanized (and frankly anyone can, you just have to force attack rivers). Here is some music for the destruction of the Axis. Once you get past the Great Purge, the Axis should be no bother at all particularly with my military tactic. Ok, lets look at the Focus Tree. If you do not bother to check out my post, can you at least upload your gameplay record to YouTube ( or other platforms ) please ? Helf me, Hanz. This Hearts of Iron IV Soviet guide will help provide you with some essential guidance and tips to help secure world domination under a communist sphere of influence. Easy to Learn: Tracer - A Comprehensive Guide! Okay so lets talk about how you should actually play the early game given you followed everything pointed out above. YOU SWITCHED FROM BAD COMMUNISM TO VERY BAD COMMUNISM, 15) GO DOWN TO THE FOCUS "AUTONOMOUS SOVIET REPUBLICS". @Mad Lad Harry lmao, for that i could mod you on tommys channel xD, yeah man all welcome only games, i play fascist soviet. To ensure I help you, I have a couple of questions. In theory, they will automatically retreat to more defensible terrain as they are pushed back. Would go a long way towards fixing things. Free trade and tank designer will help. Expand the Agitprop7. Anti-Air upgrade on SPAA is 15% per level instead of 5% like gun. I have also been trying to do a historical approach in game ( although not as strict as yours ) but I have been encountering an immense amount of difficulty. First thing I do when I start the game is retraining all horseman and backup infantry for normal infantry. Moreover, here is a list of how you should spend your political power, on advisors and laws etc. First off, the tanks: Now the probably most important variant, Fighter II: If you still have air XP left, upgrade your CAS: The Great Purge is National Focus that you have to pick in order to avoid a Civil War. For HT conversion, I will directly convert my volunteers into heavy tanks. As soon as the Civil War breaks out send this to Republican Spain together with 5 mountaineer divisions (which I will show you how to make) and some air volunteers: First lets look at your main infantry division: For the later stages of the war, we are using tanks. Sorry for the necro. The unorthodox fallback lines idea seems pretty cool and might be a way to funnel the ai into create pockets by letting them break through at points you want them too, like rocks in a river. However, proper variants can still sometimes right-click heavies, due to the generally poor defensive nature of tanks. Gun most important upgrade on tanks, then reliability. Now lets have a look at our government and cabinet. The Soviet-German Research Pact, Great Purge, and Molotov-Ribberntrop Pact must be followed, as you obtain a higher national unity, research bonuses on medium tanks, and take Eastern Poland after the Germans invade Poland in 1939. 1 mo. Please see the. I deployed divsions in front of the Stalin Line on fallback lines that run normal to the front line. Specify when and how many. Create an account to follow your favorite communities and start taking part in conversations. douard Daladier and the Radical Party require your immediate to help to protect La Rpublique against the Fascist Menace which Hitler has created in Germany. 3 Award Favorite Share Introduction / Philosophy Hello everyone! Support artilleries don't hurt, if you went SF. Press question mark to learn the rest of the keyboard shortcuts. This item has been removed from the community because it violates Steam Community & Content Guidelines. Support engineers, signals, AA, maintenance. Special thanks to KLS, Lee and Grant who had helped me with tips and Funagor for creating the Excel sheet and Pentax for creating PFW. New comments cannot be posted and votes cannot be cast. I deleted some and converted others to 2 width edit templates. Still, I like the perpendicular fallback lines. Clicking on the branches leads to the appropriate section. Humans would definitely have better tanks, more planes, and a larger economy overall as the Axis. Comprehensive guide, HOW TO STYLE SLOUCHY TROUSERS | A Comprehensive Guide, Overview of Third-Party Movements ETA- Miyota- Seiko - More -A Comprehensive Guide 2021, AION 5.0 - Arkhal's hidden space - comprehensive guide, How to build a GMA : Gordon Murrays nerds guide to his , 650bhp hypercar | Top Gear, Getting Started with Color Grading In Davinci Resolve 15 Comprehensive Guide, How To Be Funny - Comprehensive Guide To Developing A Sense of Humor, HOW TO STYLE DIFFERENT JEANS | A Comprehensive Denim Guide, Illustrator's Paintbrush Tool and Brush Panel | A Comprehensive Guide, Nature Tourism in Odisha - A Comprehensive Guide for Tourist & Nature Enthusiast, Czinger 21C: the worlds first 3D printed hypercar | Top Gear, How to Optimize Windows 10 for Gaming and Productivity! If you want to just instawin, I'd consider going as low as 6 motorized, but if you're caught by enemy tanks you're in trouble. Your email address will not be published. As you can see, though, they have as much hard attack as the pure heavy division for almost half the cost, and similar hardness as well. Valve Corporation. As a result, 3-4 Soviet infantry divisions will hold any border tile just fine without any forts and no matter what Axis throw at them: they will lose organisation several times slower than the Germans. It's often recommended to make some of both. This is a min-maxing guide as well as a strategy guide for the Soviet Union. My inf strat at the moment is; Main inf - 30w, Fillers - 15w, Fillers have aa and main inf have whatever you'd like. I dont need to fix my game, so, what is your strategy to playing the ussr in this and actually beating Germany? Eisenhower's speech was delivered three years after the first Soviet nuclear test in 1949 and only a few months after the first successful Soviet H-bomb test in August 1953. ! It is important to note that, that once enemy divisions start to break through your front line, it means only one thing defeat as your divisions will god onto tiles with no forts constructed on them. 556. The Workers' Dictatorship14. For more information, please see our YOU ARE A MAGNIFICENT SOVIET ONION! Uses: As mentioned above, use this like a normal medium, when you need more piercing against enemy heavies. and our I will not list every single one, but the ones I feel you should go for first. Alternatively, just add 1 Medium Armor company (50 tanks) to each of the 168 divisions by 1941, and wipe out the Reich right away, or after a couple of months when the German onslaught wears out against your defenses. It's really good. Youll need about 168-192 such divisions (7-8 armies) to cover your Western border alone, probably 2-3 more armies to cover Siberia against Japan. Well I followed your guide exactly and the achievement didn't fire until I released the Altai thing and gave back the Polish and Romanian territory, Titan, you don't need to release Altai Republic since you don't have border with Sinkiang when you release Kazakh SSR, also if you take Bessarabia before releasing Ukrainian SSR, Bessarabia will go to the Ukrainian SSR, so no problem, Pretty good guide, though you also need to release the Altai Republic since you still share a border with Sinkiang and you also need to return Bessarabia to Romania (or alternatively don't do that focus) and also return the Polish territory you still have back to Poland. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. I'm almost finished - just one more to go, with some of the fun templates to talk about like 7/2s, as well as some actual fun ones like light SPGs and TDs, superheavy tanks, and an actually useful "cavalry" template. Revive the Stakhanovite17. The first option is easy. Hi, sorry for the late reply. Valve Corporation. Hope this was helpful, as always! Its pretty straightforward, but guarantees you an easier victory and minimal casualties, saving your manpower. Do you erase half of the army when spain c.w. Well, there is always the option to encircle half of Poland and Belarus with light tanks, or as I like to call it, the Minsk Pocket. But most of time they just seem to be losing manpower and equipment without really getting the xp. Use 4-1 or 8-2 cav-LT templates to grind panzer leader (if 10/24 or more divs are tanks, youll grind panzer regardless of what div type does the attacking), Purposefully avoid grinding infantry and panzer (5-9 tank divs) so other traits grind faster, Have 250+ army XP to boost heavy 3s upon research, 100+ army XP to boost HSPAA3 upon research, Run war bonds twice while fighting Finland, start immediately upon declaration, Radek (-75 PP), Tukhachevsky, Navy and Air Force, Infrastructure 20w pure inf support AA, Stalin Bois 20w pure inf support engineers, AA, arty, Swamp 14-3-3 inf-art-AA, support engineers, AA, arty, maintenance, signal, Tanks mot/mech 12-7-2 and 11-8-2 HT-mot/mech-HSPAA, 11-7-1-2-Mod-mech-ModTD-ModSPAA. Uncover the secrets of Hidegpuszta in this classic survival horror, Remorse: The List. Hi, I saw that you got Heavy 3s by 1940 and I was wondering how you did that? You can find part 1 here, part 2 here and part 3 here. In this case, you want every division you send to be fighting. Tom, try 9 or 12 companies of infantry with Engineers and Recon as a base for defense division. The Hearts of Iron IV team has kicked things into high gear with a new diary - the first that will look at all of the changes coming to the Soviet Union as part of No Step Back and the free. And unlike 14/4 marines, once these land they can actually fight. Might be too much just for sp but it's better than not enough info. Additionally, I have decided to go down the NKVD root, instead of the Rehabilitated Military, as the NKVD root gives divisions greater organisation, which is important for the military tactic I will explain later. During your attack on the Axis, make use of your tanks by pushing deep into enemy territory and cutting off divisions, which allow you to encircle enemy troops, making your attack more efficient. 2) Border forts work fine in 1941, yes, but hey, instead of each level 5 fort you can build a military factory somewhere in Siberia, right? 13-7 heavy tank-mech, that's the baseline template. 19 mils after conversion, 23 after Armament effort 4 support, 1 AA, 5 arty, 1 mot, 3 LT, 5-9 guns 1 15K guns to Spain, 20K guns to China + grinding divs, 70%+ equipped troops + fully trained 20widths by mid 1941, fully equipped Infra troops, Transition to mils sooner in MP where the Allies boost the Soviets, can go as low as 170 owned mils if you have 50+ exports, 230+ mils by end of 1941, 50+ on tanks, rest finishing infantry equipment 100-120 guns2, 15 arty2, 20 support, 25 AA2. So, Im playing a match as Stalin, and I have 5 million deployed men. Decrease to ~120 total on infantry, rest to tanks, 320+ by end of 1942, 150 on HT3, 40 on mech2, 5 HSPAA3, ~20 tanks for counter attack, Slowly transition from HT to Modern + mech3 during late 1943, Novel idea: fallback lines perpendicular to front line destroy infrastructure, retreat automatically, concentrate in best terrain, Potentially useful in MP especially without co-op, control retreats, reduce micro, reduce setup time, 450 defensive infantry equipped and trained by mid 1941, 72 divs on ports, Make use of best terrain terrain to create pockets, hold Pripyat, Attrition the Germans heavily by March 1943, make them pay before reaching the Stalin Line, Flexible counter attacks but a player in MP may encircle, Encirclements from flexible counter attack positions, allow tanks to lead, Secure defensible front line ahead of defense in depth positions, Transition 4 army groups to front lines, 5 armies at a time, from safest troops to most forward, Concentrate heavies on front broad enough to ensure supply, only push with tanks and allow infantry to follow, Repair/build infrastructure to maintain supply lines, Drive into Germany, then Italy, then finish Balkan minors, Shadow puppet + satellite all possible nations turn 1, 13 Million puppet manpower, Soviets still on limited conscription.
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