drow trickery cleric
While the options presented here may be the optimal build for a cleric (in my opinion), the beauty of D&D character creation is that the only limit is your imagination so feel free to build your character whichever way you want to. Using Piety. Plane Shift: A useful spell for long-distance transportation. Variant: The better option, prioritizing Wisdom and Constitution with the ability score increases and gaining a feat at first level is grand. Wrath of the Storm: At low levels, this can kill lesser enemies, and at higher levels will add chip damage during your onslaught of attacks. It does exactly what you want it to, which is situational wide-spread devastation. The Ultimate D&D 5E Druid Class Guide (2021), The Ultimate D&D 5E Bard Class Guide (2021), The Ultimate D&D 5E Sorcerer Class Guide (2021), The Ultimate Guide to D&D 5e Races (2021). The Cleric spell list is expansive and versatile, providing support and damage dealing spells, which can be prepared daily. On the one hand, it absolutely oozes flavor with its abilities, and the spell list is quite strong for a Cleric. Potent Spellcasting: Adding a bit of damage to your Cleric cantrips is exactly what you need in this Divine Domain, as you don’t get any other combat abilities. If you have heavy armor proficiency, you’re going to want to wear full plate as soon as you can afford to pick up a suit. Join the Scoundrel Game Labs Mailing List! OrcERLW: Nothing useful for the Cleric.eval(ez_write_tag([[300,250],'gameoutonline_com-netboard-1','ezslot_19',120,'0','0'])); ShifterERLW: The variety in subraces grants differing usefulness. When you reach 14th level, the extra damage increases to 2d8. 5) Paladins, CoT, and Blackguards gain piety like clerics on tick (CoT upper threshold is 18 instead of 28). Animate Dead: Good Clerics need not apply, but this great buff doesn’t require concentration. Thunderbolt Strike: This is great for when you use Wrath of the Storm to escape from melee. Potent Spellcasting: Extra damage to your cantrips gained with Arcane Initiate. Ranger: Hunter’s mark is a great addition to any character who fights with weapons. Improved Duplicity: This ability turns your invoke duplicity ability into a powerful combat option. The biggest drawback is the soft spot at third level. 3rd-Level: Barkskin requires concentration, which isn’t worth risking for a second-level spell. Divine Strike: Additional damage that ensures your attacks keep up with your cantrips. Clerics choose their subclass, or Domain, at 1st Level. Two levels for a fighting style makes a melee cleric a fearsome combatant. 5th-Level: Beacon of Hope is a great pre-fight buff when you know you’re going to make a lot of saves and need a lot of healing. Magic Circle: Expensive to cast, short duration. If you want to polymorph as a Cleric, this is the way to do it. Charisma also influences the Cleric's saving throw proficiency, as well as how well you'll roll Charisma-based skill checks. If you’re using ranged weapons, you’re probably holding a longbow so shields are out. Harm: When you really need them dead, this is where you start. GoliathVGtM/EEPC: Goliaths make resilient and beastly melee clerics, but their prominence diminishes your role as a support character.eval(ez_write_tag([[468,60],'gameoutonline_com-leader-4','ezslot_10',114,'0','0'])); Half-Elf: Half Elves make a decent choice for any class. EEPC Elemental Evil Player’s Companion Combo this with warding bond and ranged healing does more than double duty. Unfortunate that it takes up your Concentration, but considering that it’s an illusion that makes scouting down hallways quite easy, checking for ambushes and such, it has utility. Unless you pick up any more skills from your background, you can use this as a dump slot as well. Adding +5 damage to your cantrips is powerful. Religion: Your primary jobs are healing and knowing all there is to know about deities. InheritorSCAG: Versatile skill selection, but not much else. Urban Bounty HunterSCAG: Possibly good for Trickery Clerics. Polearm Master: Tempest and War domains will benefit greatly from this. At level 1, you get options for primarily social situations. A great add on to animate dead in your arsenal of army-creation spells. Meld into Stone: Another spell with a lot of creative uses. View Profile View Forum Posts Pixie in the Playground Join Date Jun 2017. 1st-Level: Disguise self and charm person are two of the best deception spells, allowing you to impersonate and manipulate with magic. Domain Spells: Buffs abound! The channel divinity ability is only applicable to a small selection of targets. Worshipping gods of deception and thievery, Trickery clerics are Robin Hoods with spell slots. You’ll be dealing an extra 4d8 psychic damage if both you and an ally hit the same foe in a round. FeralSCAG: Nothing useful for the Cleric. Guiding Bolt: High damage for a low-level spell, and when used at the right time (See: Sneak Attack) can lead to a huge damage increase. Inflict Wounds: A surprisingly high amount of damage for a first level spell, but its melee range is a drawback. Guild Artisan: Strictly worse than acolyte. Prayer of Healing: The best healing magic to use outside of combat. The Forge domain is for a dedicated front-line Cleric. As a bonus action on your turn, you can move the illusion up to 30 feet to a space you can see, but it must remain within 120 feet of you. 5th-Level: Blink outclasses mirror image giving you a lower chance of taking damage from attacks, and dispel magic is a staple spell you’ll be glad to have constantly available. Sending: Your magical cell phonies great for a world-hopping adventure to keep in touch with allies all along the Sword Coast.
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