inquisitive rogue 5e build
Wikidot.com Terms of Service - what you can, what you should not etc. There are two other classes that come to mind here; the Assassin and the Thief. Sweet relief! In a lot of ways, this is actually better than the assassin’s chance to deal massive damage since the inquisitive rogue gets to nail its target with these special sneak attacks over and over again so long as the creature is “marked.” Or, you can say all those sick one-liners yourself and become a walking-talking pop culture detective. Wisdom (Insight) is a good skill, but this is just one specific niche for the ability. Mastermind rogue 5e. The second ability is marginally more useful. You’ll almost always want to have one or two Frontliners in a party – whether it’s a Fighter, Paladin or Cleric. Enjoy your stay, and your stabbin', and your lootin', and your cheatin'. Druidcraft isn’t amazing, but Entangle and Spike Growth can influence chase scenes in your favor. First is that +1 Wisdom I oh so love for this archetype. Rogue is a no-brainer for him. A melee Rogue can take sentinel and try to get in extra sneak attacks probably dealing more damage overall than the sharpshooter Rogue using -5/+1-0 damage. Valheim Amber | What is it, How Do You Use It? Rather than exposing jugulars or stealing gold, the Inquisitive’s day-to-day is talking, noticing problems, and eyeing weaknesses. Potentially ask your GM if you can negate disadvantage on attack rolls for attacking an invisible enemy that you used this ability on in the last minute. is that it doesn’t let you know what is hidden. That usually doesn’t come up too often, and it doesn’t help your Paladin stay stealthy, but if you’re well-known then you might want that extra protection. This seems like a good increase in damage, but the Scout archetype’s bonus action is literally just another Sneak Attack. Have fun with the inquisitive, it's my favorite rogue subclass! I’ll once again do my best to explain my choices next to each part of the build below, but the order of the build isn’t super critical, so add each class’ respective levels when you feel you can use them: And almost any 5e party will have a Cleric… who’ll probably have fantastic Wisdom. are just like your typical halflings; +2 Dexterity, Lucky (for if you fail a Will save or a Perception check), Brave, and Nimble. That’s a lot of chances! Your Rogue may be a criminal who is good at pickpocketing and burglary, an assassin who knows how to kill silently, or an Arcane Trickster who uses magic to deceive others. That’s problematic, but it sets DCs for insight checks at around the same level as spellcasting DCs. The Wildemont halfling gets a few other benefits. Starting at 3rd level, you can use a bonus action to make a Wisdom (Perception) check to spot a hidden creature or object or to make an Intelligence (Investigation) check to uncover or decipher clues. Is this the best rogue ability for single-target damage? That’s because two of them should probably have been rolled into one, but hey, it’s something. Their inquisitive nature tends to drive them towards professions such as engineers, … You’ll see things you didn’t even intend to notice! Based loosely off the Investigator from editions past, the Inquisitive archetype focuses on solving problems through noticing that things are… off. As an action, you sense the presence of illusions, shapechangers not in their original form, and other magic designed to deceive the senses within 30 feet of you, provided you aren’t blinded or deafened. At 9th level, you gain advantage on any Wisdom (Perception) or Intelligence (Investigation) check if you move no more than half your speed on the same turn. The big problem (other than the Wisdom limitation!) So close to being great! This is going to start showing a theme of this class being the Wisdom Rogue; a really cool idea, but it just doesn’t pan out well. And…. Sneak attack is SUPER easy to get in 5e, it basically the rogue's equivalent to a martial's Multi-Attacks, so they don't make it terribly hard to obtain. That should be a piece of cake. ; Weapon Proficiency: All simple weapons, plus the hand crossbow, longsword, rapier and shortsword. I’m thinking about going either Feral variant Tiefling from SCAG or Glasya variant Tiefling from Mordekainen's Tome of Foes. That’s going to be almost every fight. I will use the color coding scheme which has become common among Pathfinder First is that +1 Wisdom I oh so love for this archetype. As long as that person is fighting someone, then you can get Sneak Attack. If you are using this in an intrigue (or non-combat focused) campaign, then Investigation becomes more worthwhile. Pros: In 5e, the Tabaxi seem custom-made to get a rogue. You’ve already read their moves, right? Optimizing/Breaking Inquisitive Rogue I know I'm a bit late to the party, but I got Xanthar's guide for Christmas, and my favorite rogue archetype from UA, Inquisitive, is back and ready for action. You sense that an effect is attempting to trick you, but you gain no insight into what is hidden or into its true nature. Unerring Eye is a legitimately good reason to have an above-average Wisdom. In combat, however… You’re nothing. At 9th level, you gain advantage on any Wisdom (Perception) or Intelligence (Investigation) check if you move no more than half your speed on the same turn. This ability lets you just shotgun out Detect Magics to try and find something that sometimes, not even Detect Magic can find! Or, you can say all those sick one-liners yourself and become a walking-talking pop culture detective. This ability lets you just shotgun out Detect Magics to try and find something that sometimes, not even, This seems like a good increase in damage, but the Scout archetype’s bonus action is literally just, Sneak Attack. If they roll awfully, sure. the best rogue ability for single-target damage? However, that’s on a second person. The Cunning Action will be super useful, especially when there isn’t any darkness for us to teleport to. You’ll decimate them. That negates the main downside of Insightful Fighting, since you can at least get something out of your bonus actions. Now, brace yourself; it gets better! The Inquisitive Rogue was amongst them. Or the Rogue could take magic initiate pick up Green Flame Blade, mage armor (+1 AC) and another cantrip gaining an extra dice or more damage anyway without having to take a -5 penalty. You’ll have trouble keeping up with the Roguish Archetypes that do something legitimately insane round 1. Clueing for Looks A Guide to the Inquisitive Rogue I really want to add a Sherlock image, but I'm new to Giantitp, so we'll settle for this. We’ll show you how with our Zealot Barbarian 5E Guide. Place a Finesse weapon at your hands. View wiki source for this page without editing. Good for getting through crowds and pushing past threats. The core Rogue is good enough at combat – Sneak Attack is great, and will make you. At 17th level, you learn to exploit a creature’s weaknesses by carefully studying its tactics and movement. However, even in those situations, the benefit is usually just not that worthwhile; Sneak Attack’s just not usually worth your Bonus Action, and you could theoretically just Hide every turn during a gunfight with Cunning Action. Most of the time, you can’t disbelieve an illusion unless you actively interact with it. And that ability is pretty bad. if you plan on using this archetype in a traditional dungeon-crawler campaign. But, there’s a few problems with it. That means, for Eye of Weakness to compensate, you’d need to land 4 Sneak Attacks. Click here to edit contents of this page. Finally, your Wisdom modifier should not be as trash as it normally can be. If your team is extremely durable with great healing, then this’ll get you decent mileage. However, that’s on a second person. Expert Forgery is pretty great for out-of-combat utility, and Kenku Training gives you two great skills that you wanted anyways…, If your GM wants to run a modern-day campaign, then bring your favorite detective movie soundboard and go to town. Especially if you plan on using this archetype in a traditional dungeon-crawler campaign. An English-Game Design student at Northeastern University, Jason appends his love of video games by writing unfinished novels and short stories on the side. But in almost all situations, you’d prefer to just have the wise people deal with the liars. That usually doesn’t come up too often, and it doesn’t help your Paladin stay stealthy, but if you’re well-known then you might want that extra protection. This, If you choose this archetype, you’re playing a rogue that is designed for intrigue situations. Append content without editing the whole page source. It’s a lot easier to spot out a crime scene if you’ve got two chances to do it every 6 seconds! If people can’t trust a Kenku who heard someone talking, who. And the best part of this is, in a traditional dungeon crawler with frontliners, you can spend a Bonus action to increase your sneak attack by 3d6.
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