rivals for catan era of gold rules
The face-up expansion card stack consists of the two Merchant Guild cards. If you don’t have a Town Hall, you may play Guido only in case you have fewer victory points than your opponent. Now you can place 2 settlement/city expansions above and 2 below the city. If a later production die roll result is a “3,” you get. Posted Wed Nov 23, 2016 7:48 am Separately shuffle the appropriate Theme Set cards not already in stacks. In addition to settlements, roads, and cities, you also construct the buildings where your subjects work, hire heroes that make your opponent's life as a gamer difficult, and build ships to boost your trade. I hope that this Rivals For Catan Rules guide helped you! Use gold, resource combinations, and … When you don’t want to—or can’t—take another action, you can end your turn. Please note: Some cards are marked “1x.” This means that you may only have one of these cards in your principality. Each player portrays a prince for Catan, developing their individual provinces and competing to build a more successful province than the other. Your Explorer Harbor serves as a starting point for your exploration of 9 adjacent sea cards. The illustration below shows the finished game set-up. Use gold, resource combinations, and trade to develop your domain. If you have a trade ship in your principality, your trade rate improves to 2 for 1. At the beginning of the game, each number (1-6) is on exactly one of your 6 regions. Place these, Each city is worth 2 victory points. Turn the event cards face up. When you spend 1 resource, rotate the card 90o clockwise. If you lose the Abbey, at the end of your next turn you must meet your reduced card limit, discarding if necessary. Read the Tips for Newcomers on Catan, about the Theme Game and the three Theme Sets “The Era of Gold,” “The Era of Turmoil,” and “The Era of Progress” included in the Base Game. Example regarding its function: Your opponent (blue shield) has built, the first settlement of the game and receives a fields region with a “3” and the gold field region with a “3.” He now has 2 regions (with the die symbol “3”) more than you. If you have fewer cards in your hand than you are allowed to hold, draw cards until you have the number of cards allowed. Explore and settle new lands. If you don’t have the strength advantage, you can’t play Voyage of Plunder. Example “Event Card Stack”: In the Theme Game “The Era of Gold,” the event card stack consists of the Basic Set event cards and the 3 event cards from that specific Theme Set: Gift for the Prince, Traveling Merchant, and Trade Ships Race. These two Theme Set draw stacks each contain 12 cards. “The Era of Progress” is more peaceful. Play them as the new regions for the new settlement. If you don’t like your opponent’s cards, you may refrain from taking one of them—however, the Traitor is placed on the discard pile anyway. This means that you have exactly 1 of each of these resources stored and available for use. Organize these cards into 3 Basic Set draw stacks of 12 cards each. The Introductory Game portrays the very early years of the world of Catan, while each Theme Game takes place in progressively later eras. Needless to say that a step-by-step instruction is also available. The color of the symbol rolled determines whether the result of the production die roll or the result of the symbol die roll is resolved first: If the event die result is a question mark, draw an event card and resolve it. If you have a Pharmacy and a Plague occurs, you receive 1 resource in any one region of your choice even if you lose no resources. If you receive more resources than you can store, the excess is lost. The special rules for the three individual sets will follow afterwards. If you don’t have the strength advantage, you can’t play Voyage of Plunder. Each Theme Set takes about 40 to 60 minutes and is played together with the cards of the Basic Set, which you are already familiar with at that point. Place it on one of your settlements/cities. Use your under card mix to create your own principality. This costs you nothing. If you draw the Yule card, prepare a new event card stack (see below). Resolve it immediately—before resolving the result of the production die roll. If the symbol of the event die is black, resolve the result of the production die roll first. You may only have 1 Merchant Guild in your principality. Four of these symbols are black. You can unlock the expansions, the base game, the Rise of the Inkas and Rivals for CATAN by purchasing CATAN Gold. First, let’s have a look at the production die—it has the numbers 1 through 6. Also available as a digital version on Catan Universe. You choose which resource you want to save. Some of the Theme Set cards are marked with half moon symbols. 5. You can use them to harass your opponent. Pay 2 resources of the resource type indicated by the trade ship and receive any 1 different resource of your choice. The Rivals for Catan was released in German in September of 2010, on the 15th anniversary of the original card game.An English edition was released in the fourth quarter of 2010. If you don’t have a Merchant Guild, you can’t play the Trade Master. You may only have 1 Hedge Tavern in your principality. If your opponent has only 1 resource, it is the only one you get. An action is playing a card or trading. Gold in the Gold Cache is safe from the Brigand Attack event. that your opponent must give you. There are 4 stacks of cards between the two players: roads, settlements, cities, and regions (associated with the settlements). The focus is on the constructive development of both principalities. You may also upgrade settlements to cities—you’ll learn how to do this later. If your opponent doesn’t have any resources at all, you can’t play the Merchant. Once you have as many cards in your hand as you are allowed to hold, you may exchange 1 card from your hand for a card from one of the draw stacks. Production boosters have an effect only if you receive the corresponding resource due to a production die roll at the beginning of a turn. Each card in the face-up expansion card stack is marked with a “1x.” You may only have one copy of each in your principality. Explore and settle new lands, acquiring resources through card play and the luck of the dice. An English edition was released in the fourth quarter of 2010. The bracketed phrase refers to the Tournament Game, described in the expansions (2011) for “The Rivals for Catan.”. Therefore, it is possible for you to have 2 Chief Cannoneers in your principality. You may use a trade ship several times per turn if you have enough of the appropriate resource. We are ready to move onto the Era of Gold, but are unsure about some of the rule changes in the theme game regarding the draw stacks. When you return a card to the bottom of a draw Each resource is produced by one of your regions: forest, pasture, gold field, hills, mountains, or fields. You may not change the order of the cards in the draw stack. These cards are never part of your hand. Each axe symbol is worth 1 strength point and each scale symbol is worth 1 commerce point. The Rivals for Catan is a reimplementation of Catan Card Game.. Example: If a Weaver‘s Shop is among the cards in your hand, it makes sense to place the pasture region at the periphery. Control Catan's commerce. A Pirate Ship sinks an opponent’s trade ship only when the Pirate Ship is built. “Common” trade ships (6): Brick Ship (1); With a trade ship, you can trade resources of a single specified type at a better rate. In the future, you will receive wool and ore if a “4” is rolled and lumber and gold if a “2” is rolled. Tips for Your First Encounters with “Rivals for Catan” Compiled and written down by P. G. Bartschat and Dr. Reiner Düren. This version of Rivals for Catan offers you and your opponent even more strategic and tactical possibilities and thus, even more exciting and sophisticated games. If you have neither a city nor 3 commerce points, you can’t play the Merchant. The affected player chooses which one he wants to remove. If your opponent has only 1 resource, it is the. Regions bordering on 2 cities lose only 1 resource. Then the other player draws the top 3 cards from a different draw stack. You build a settlement and pay 1 brick, 1 grain, 1 wool, and 1 lumber. If your regions have no storage space, your opponent keeps his resources. Exchanging a Card from Your Hand: If need be, exchange a card from your hand. Shuffle the remaining event cards. That is, you either place them both at the bottom of the same stack or at the bottom of 2 different stacks. Top reviews from other countries Kim. If your opponent doesn’t have any resources at all, you can’t play the Trade Master. Then, place the card on an empty building site in your principality. The other cards are used in the Theme Games as indicated by the backs of the cards: Put these cards back in the box. The event cards without half moons are all used in “Duel of the Princes”: Yule, Invention, Year of Plenty, Riots, Traveling Merchant, and Plague. Now you know your principality. As the prince or princess, you have a steady income. If you feel comfortable using the Introductory Game rules and cards, you may start playing the Theme Games. The Rivals for Catan was released in German in September of 2010, on the 15th anniversary of the original card game. Use gold, response combinations, and trade to develop your domain. 3 Theme Set draw stacks next to the 3 Basic Set draw stacks. Blurb from the publisher: 'Compatible with all starndard or Deuluxe editions of Rivals for Catan! “The Era of Gold” introduces you to new card types and some simple requirements for action cards. 1. The affected player chooses which one he wants to remove. When you build the Tithe Barn, choose a resource type—either wool or grain. If you click on the card below, I'll present you some cards of the Theme Set "The Era of Gold" and explain the few additional rules to you. only one you get. First choose the result of the production die roll and turn the die so that the chosen side is face up. You get 94 basic, 27 Era of Gold, 28 Era of Turmoil and 31 Era of Progress cards. Example “Draw Stacks”: In “The Era of Gold,” the two Theme Set draw stacks and the face-up expansion card stack containing the two Merchant Guilds are placed next to the 3 Basic Set draw stacks. In order to build an additional settlement and extend your principality, you must first place a road adjacent to your left or right settlement—in one of the building sites shown above. The set “The Era of Progress” is more peaceful again; if you rely on the University, cards such as Three-Field System or Mineral Mining allow you to enjoy the fruits of progress and leave your opponent behind. Page 14 of the English 2nd edition rules says, "Each card in the face-up expansion card stack is marked with a '1x'" So I look thru the Era of Gold Theme set and I find three cards marked with a 1x: Moneylender, and two Merchant Guilds.Thus, it makes sense that the face-up stack will have only these 3 cards. This will be explained later (see page 12—Event Die). CatanGuild © {2020}. Submerge yourself into the bustling life on Catan - be the prince or princess of Catan and decide on the fate of its settlers. 1 card of each type has a red shield back. First separate out the Yule card. ). In all, ""Age of Enlightenment"" is a 125-Card Expansion for the two player card game, ""The Rivals for Catan™."" The resources you trade may be taken from different regions that are storing resources of the appropriate type. If you also have Heinrich the Sentinel in your principality, you are protected when a 1, 2, 3, 4, or 5 is rolled. Report abuse. In this case, only the victory point of the Salt Silo counts. If the numbers on multiple regions match the production die result, you receive 1 resource in each of those regions. But first check to see whether or not you have as many cards in your hand as you are allowed to hold. Otherwise, set the hero token aside. Blurb from the publisher: 'Compatible with all standard or Deuluxe editions of Rivals for Catan! His cards are aligned towards him. If applicable, you also may immediately play a stolen card. Shuffle the Basic Set cards whose backs show the Basic Set symbol. However, the numbers on the regions are distributed differently. At that point, you may play the Scout and take 2 regions of your choice from the stack of region cards. 3 resources of the same type and receive any 1 different resource of your choice. If you don’t have a Hedge Tavern, you can’t play the Archer. If you lose a trade ship and thus have fewer than 3 trade ships, you lose the victory point as well. You may use this card only when you are building a new settlement. A settlement may only be built adjacent to the open end of a road (i.e., its open left or right edge). Rivals For Catan Overview: The Rivals for Catan is a reimplementation of Catan Card Game.. You do not start with gold, so your gold field card starts with its “no resource” edge. Divide these cards into 4 stacks of 9 cards each and place them next to the city card stack. If a stack is totally depleted, you may still return the card to the former stack location and thereby reestablish the stack with 1 card. After you've played the Introductory Game a couple of times, you're ready for the Theme Games. Simply using the resources you harvested to build roads and settlements or to upgrade settlements to cities won't be enough to come out the winner. Your explorer harbor serves as a … Pay 3 resources of the same type and receive any 1 different resource of your choice. The Abbey has a progress point that allows you to have one more card in 4. Your opponent takes it if he has 3 or more strength points. In the set “The Era of Gold,” the struggle for the trade advantage becomes more intense, and the resource “gold” gains in importance through new buildings. Each settlement is worth 1 victory point. There will be blood. Hint: In the heat of the moment, you may sometimes forget to take the additional resources due to your production boosters. Sort the cards using their backs (as shown at the right). Temple cards strengthen your access to your own draw stacks. First, you must pay the entire cost of the Fairgrounds—then you receive any 2 resources of your choice. You have mastered the Introductory Game “The First Catanians.” Now you know all the basic rules of The Rivals for Catan. Note: In later games, you and your opponent may set-up your principalities simultaneously. A card with a yellow text box and an “A” in the upper left corner is an “action card”—it costs nothing to play. Place the 3 stacks containing roads, settlements, and cities face up between the principalities. 2 wooden game pieces: 1 hero token, 1 trade token, 2 dice: 1 production die (the die with numbers), 1 event die (the die with symbols), Sort the cards using their backs (as shown at the right). They build these additions by using resources that they accumulate each turn, which are determined by the roll of a die.
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