oblivion stealth mage build
I don't see why you couldn't sneak around as a mage. The site may not work properly if you don't, If you do not update your browser, we suggest you visit, Press J to jump to the feed. About Us; Applications; Changing Screens; Conveyor; Hopper; Model 58B 100 in every Major Skill [as well as a few Minor ones]. At max stealth you ignore targets armor also, just blasting through any armored up humanoids. 1-8 pieces of equipment enchanted with Fortify Magicka Sigil stones. This bar should not be lowered at any point throughout the game, hence beating the game on hardest difficulty. [Restoration], Restore Health, 100pts/second. I can one hit everything at lv 30 from stealth. HOWEVER: Weapon Damage is capped at 100 Strength and Agility [not that that is very relevant for this character]. Once again, the Spell Cost Formula can be found, Levels 51- 54: Oghma Infinium, Final Gear Set and Final Character Statistics. Mastery [] Mastery Perks []. 500 Health, a ton of immunities, a 120pt Absorb Health Spell, lots of Frost Damage, and a 15 Second Silence Curse. I want Alteration, Mysticism, Destruction, Illusion, and Restoration, but im not sure about Alchemy and Blade. A BuffPrep4, IntMagic > 1124/410, 600 + 300 - [136-125] = 899 remaining. Run really fast. The Mage. This item will only be visible to you, admins, and anyone marked as a creator. A Novice gains a 4x damage bonus for one-handed weapon and hand-to-hand attacks - and a 2x damage for marksman attacks - when undetected. A Master B, IntMagic > 1824/810, 1456 - [653-386] = 1189 remaining. I donât know too much about how the AI responds to sneak mage tactics and all that but recently I was able to clear out the room with Dagonâs Shrine without being noticed by summoning my Flame Atronach at the bottom while staying higher above, I like to cast invisiblity and let an atronach do the work, or enchant armor with 100% chameleon and hit em with whatever you want, New comments cannot be posted and votes cannot be cast. im trying to make a build tht is like 90% mage 10% assassin, but am hvin trouble. Oblivion Hardest Difficulty Strategy Guide First and foremost, before you create your character you must put the difficulty bar all the way to the right. I tried being a breton mage at first but made a 2nd character that was a dunmer assassin. You need to level 10 strength-related and 10 endurance-related skills, BEFORE you level up 10 major skills and gain a level. Levels 2-3 : Summons Training, Guild Supplies and a Spot of 'Light' Farming, Levels 4-12 : Conjuration Mastery, First Maxed Attributes and Guild Recommendations, Levels 12-16 : Illusion Mastery, Homemade Concoctions and Weakness Stacking, Levels 17-22 : Attribute Increases, Kvatch and the Oblivion Invasion, Levels 22-51 : Enchanted Items, Master Training and High-Level Custom Spells. Alchemy 100 [or at least close to 100], and Expert or higher Alchemy equipment from vendors or loot. Steel-Blue Entoloma Cap: See Health/Fire Double Poison. i dont really like oblivions char setup. So, I finaly decided on a Mage build. [Restoration], Restore Attribute, Instant. Important Skills – A list of the most needed skills while… anyway onto the point of this post. Calm is the oblivion version of Pacify. oblivion assassin build. I settle out of court with them for 400k but they had 14 million in sales. Cost: 522 Magicka. Fortify Strength/Agility/Endurance/Personality/Luck 100 Points for 120 Seconds. This item will only be visible in searches to you, your friends, and admins. Not really much need for sneak, but I'm at normal difficulty. If you make a touch spell of the same thing you'll outright kill anything and get summon daedra and star of azura so you can perma keep all your stuff enchanted. Cost: 624 Magicka. A Master C, WillMagic > 1924/910, 1289 - [653-455] = 1091 remaining. Target Mark 2: Weakness to Fire 100% for 5 seconds on Target, Weakness to Magicka 100% for 5 seconds on Target. Given that the character should now have increased magicka and therefore can fortify their speed/athletics, using touch spells becomes less dangerous. A Master G, WillMagic > 2124/1110, 1080 - 44 = 1036 remaining. Pretty much its the precontructed Mage build they give you, but I took out Conjuration for Blade. Cost: 522 Magicka. A Master H, WillMagic > 2124/1110, 1036 - 44 = 996 remaining. The Soul Trap Glitch on the Silver Dagger is though. The last time I played Oblivion I tried to do something with illusion magic and it didn't seem to work...I forget which spell it was (pacify, perhaps fear...something along those lines) and the spell would just never work. Telekinesis 100ft for 120 Seconds. [I came here for extra Attributes and all I got was this lousy T-Shirt]. AA Expert Buff Prep: Fort Restoration 25 Pts for 108 seconds. The one thing that should have been on the front of my mind that I can't decided now that I am at the end of the sewer is what class do I want to be. Fortify Speed 100 Points for 120 Seconds. If you believe your item has been removed by mistake, please contact, This item is incompatible with The Elder Scrolls IV: Oblivion . I've been going for a non magicka build. meeting Baurus in the Imperial City], but not further. A BuffPrep3, WillMagic > 824/410, 652-[136-92] = 608 remaining. ; An Apprentice gains a 6x damage bonus for one-handed weapon and hand-to-hand attacks - and a 3x damage bonus for marksman attacks - when undetected. ], 25-100 Blade, Blunt, Hand to Hand, Light Armour, Security, Speechcraft. These provide the benefits of their retrospective attribute boosts. I finally choose all the mods that I want to use ect ect ect. This item has been removed from the community because it violates Steam Community & Content Guidelines. Run fast and jump high. Mmmmm. [Mysticism]. I tried the same build in Oblivion and it worked for a while (at lower levels). Reflect Damage 101% [35% from Escutcheon Shield + 33% from Amulet of Axes/Sword + 33% from Ring of Iron Fist]. A BuffPrep7, WillMagic > 1424/710, 1308 + [266-136] = 1424. Cost: 522 Magicka. Now, im thinking about tweaking things. There is theoretically no limit to the amount of creatures that you can control. Cost: 653 Magicka. The 3 skills will not provide any tangible benefit, but levelling 3 major skills by 30 points WILL give you 3 levels, which you can use to take the final 3 luck points! Publicidade. This will increase Intelligence, Willpower, Conjuration, Destruction and Restoration by 10 permanently. Images in progress! Intelligence 100, which requires practicing Conjuration and Alchemy. Shield 85% for 120 seconds. A longer Target Mark spell may be a good idea for targets that Reflect or Absorb, such as Xivilai. Go have fun. Spells like muffle and invisibility are essential for staying hidden, as is a high sneak level. Who needs Armour. Resist Magic 100% [50% from Breton + 50% from Mundane Ring]. Cost: 428 Magicka. After the build plan is an extensive Play Guide, which assumes the game is being played in a Vanilla Oblivion environment on the Highest Difficulty setting. Each build represents a class found in Oblivion. It is only visible to you. [Restoration], 625 Feather [All Base Feather Spells + 100pt Custom Spell], 120 Second Duration. Do Illusion, Restoration, Alteration for healing, armor, and stealth bonuses, also take up smithing so you can improve all your gear. Most importantly: High Magicka, so that multiple opponents can be killed within the same fight [which will later come in the form of Fortify Magicka Sigil stones]. supreme magicka mod has stealth magic where you get the stealth bonus damage bonus when you cast while hiding in the shadows. Español - Latinoamérica (Spanish - Latin America), Português - Brasil (Portuguese - Brazil), Transcendent Fortify Magicka Sigil Stones, The Magicka Regeneration formula, with standard toolset settings, http://steamcommunity.com/sharedfiles/filedetails/?id=888102371. A Target Mark could instead be a Touch Mark! Worked rather well surprisingly. Fortify Acrobatics 100 Points for 120 Seconds. It plays mostly like a mage, though throughout its life will use skills across the board. In the “Elder Scrolls IV: Oblivion” there is ample scope for building a pure-class, or creating a class focused on major skills governed by your chosen attributes. This is how i wrote my 1st book, i was working in the underground mine in college. It's coming up strength +3 and endurance +4 when I go to level up, I would really like to do this build. I can sneak easy enough but I don't always try cause I make spells that can do like 150 damage and usually 1-shot people. In Skyrim my favorite build is what I call a "sneak mage" which is basically a Breton that walks around in mage robes with a healthy mana regen modifier and reduced mana cost to destruction spells (illusion is redundant at that point because of all the points you have into the school), DBH shoes and gloves and invisibility/pacify in one hand and a dagger with max crit in the other. High Athletics/Speed to run quickly around a battlefield of multiple opponents. I wouldnât recommend relying on daggers, or any melee weapon, for damage as a mage. A BuffPrep2, WillMagic > 724 M/310 W, [526 + 100] -[136-62] = 552 remaining. A Master K, WillMagic > 2124/1110, 908 - 44 = 864 remaining. at higher levels in magic/archery/ etc you can have a powerful offensive bow that not only will do major damage when you stealth shoot something, but the bows enchantments will deal extra damage on top of the strong stealth critical hits. Any plot items youâre currently carrying. Oblivion Character Build: The Warlock In today’s trip back into the world of Oblivion, we’ll take a look at the Warlock. A BuffPrep5, WillMagic > 1224/510, 999 + [167-136, Regen Overtakes Spell Cost] = 1030 remaining. A Target Mark Spell [100% Weakness to Magicka and Fire] costs about 4 Magicka/second of spell duration [so a 15 second Target Mark = about 60 Magicka]. Conjuration 100, along with various Summoning Spells. Base cost => {0.06} x {61.57} x {108} =. I was pretty happy, all my college debt was done and i had a damn good life not paying that 12% off a year to the machine. That said, I'm doing a degree and work quite a lot, so the free time that I once had to write something this comprehensive no longer exists. theyre supposed to be put together, "I do not like using glitches or exploits, such as permanent Bound Weaponry or infinite-anything glitches. If you bump up Illusion magic to journeyman level, you can use the illusion spell "Invisibility" instead of the stealth skill, with the same result. Cost: 9 Magicka, though Feather spells from merchants typically provide higher magnitude and duration than this. I imagine the Kvatch quest to rescue Martin being close to impossible in mage robes with a dagger :/. Chameleon 100% for 120 seconds. I'm a mage necromancer in my current playthrough. A Master I, IntMagic > 2124/1110, 996 - 44 = 952 remaining. I reinstalled Oblivion a few weeks ago and I am looking to do another run through this summer. Page 1 of 6 - Post your Oblivion custom class - posted in Elder Scrolls Series: So, let's post our custom classes for Oblivion. Search for: Orbit Screens. A Master L, WillMagic > 2124/1110, 864 - 44 = 820 remaining. A Target Mark that provides Weakness to ALL elements [Magicka/Fire/Frost/Shock], and a new custom spell, may be fun to experiment with. The first dungeon … Being sneaky was my favorite way to play in Oblivion and trying it in Skyrim felt so right. A BuffPrep1, WillMagic: Fortify Willpower 100 pts for 25 Seconds, Fortify Magicka 100pts for 25 seconds. The Rusty Iron Heavy Armour Set [helmet/cuirass/greaves/gauntlets/shield]. thats not an exploit? Luck EXACTLY 68 [if it is more than this, refrain from taking luck on some levels]. You could try a dagger with a paralysis enchantment as backup though. [Illusion], 100 ft Telekinesis, 120 Second Duration. Optimised Max-Difficulty Oblivion Character Build + Strategy Guide, An information-rich guide to creating an exceptionally strong character and kicking ar*se on Difficulty 100. Please see the. If you'd read into the guide a bit it says that. Novice (0–24): Attacks while undetected gain 4x bonus for one-handed weapons/hand to hand or 2x bonus for marksman. Iâve done a sneaky mage/assassin build before. Cost: 522 Magicka. Fortify Athletics 100 Points for 120 Seconds. A Master F, WillMagic > 2124/1110, 1124 - 44 = 1080 remaining. Illusion 90, along with Calm, Frenzy, Paralysis and Invisibility Spells. For stealing all the shiny things. ], 58 Luck [the screenshot was taken before a big edit, if it is currently 61 don't worry, just take 3 less Luck later on :) ]. What a tanky annoying b*stard. That's basically the point of doing the Summons Training BEFORE going out and levelling major skills. You can: choose from a set of 21 Standard Classes, or; develop your own Custom Class. A shorter duration and lower cost 100ft Telekinesis spell may also be a good idea. Cost: 522 Magicka. I let a publisher review it, they said it was shit. See above. The damage markers would remain the same [4x 16x 49x etc. Shame for them google exists. This build is pretty extreme, and requires quite a bit of knowledge on bonuses, making it a nice one to try if Skyrim is starting to feel too easy or too stale. A place to post and discuss cool profiles and builds for different types of characters. Shield [Fur Shield is the lightest, will still provide enchantment when unarmed or using a bow]. Restore Health 100pts for 2 seconds. 100 Alchemy [or at least close to 100], and an Expert or above Alchemy set from vendors or loot. A Target Mark Spell can include a 1 Second Paralysis Effect, and an Area Effect, to stop the enemy in their tracks as they are lined up and hit them easier. Endurance 100, which requires Summons Training. Is this doable in Oblivion? ; A Journeyman receives no penalty to their chance of detection … A Master J, WillMagic > 2124/1110, 952 - 44 = 908 remaining. Reflect Spell 65% [adds to 35% from Mundane Ring for total Spell Reflection] = 14.65 Magicka/ Second of duration. A Master E, WillMagic > 2124/1110, 1168 - [653-609] = 1124 remaining. Feather 100 pts for 120 Seconds. You need to sign in or create an account to do that.
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