eve online production efficiency
These cookies will be stored in your browser only with your consent. As with ME/TE research, you need to place the blueprint into the square in the industry tab to be able to manufacture with it. Almost everything you buy and use in Eve Online is player generated, either by gathering, looting or manufacturing. Every blueprint in Eve Online has a ME and PE value from 0 to 10. That 5% extra waste in minerals is pretty much the base of all your profits ecpecially for T1 items, more so when selling in market hubs. For example, building 10 Paladins will always require 10 Apocalypse, independent of any Material Efficiency bonuses applying to the job. Industrial activity is a vital part of the game with the great alliances being both military and industrial powerhouses. La troisième valeur correspond au total de ce qui se trouve dans un batch du minerai. To research a blueprint, you simply need to place it in the square on the industry tab as shown below. To see the effect of skills and decryptors you can use this invention chance calculator. Gives minor benefit to mineral efficiency at the expense of slight increase in production time.Probability Multiplier: +90% Max. The official subreddit for Eve Online. You can always see the cost of the entire job you are about to run on the industry screen. The formula is as such: Job Material = Blueprint required material * Material Reduction factor. CCP hf. There's two major changes we're making to research: Copying is going to become way shorter, and we're changing how Manufacturing Efficiency (ME) and Production Efficiency (PE) work. Material Efficiency Research is subject to diminishing return, meaning that each subsequent level of Material Efficiency Research will take exponentially longer to complete than the previous one. Doomheim. I want to start by discussing ME and PE research. 6 years ago. Obviously, having P.E. You can emphasis inventing blueprints and selling them on contracts or you can manufacture from the blueprints. Close. The other is blueprint copies or BPC’s for short and can be found in contracts and acquired through invention, copying of BPO’s, looted or as rewards. The cost of industry jobs is also worth mentioning as it has an effect on your profitability, albeit a small one. 1. Press J to jump to the feed. Téléchargez ce MMO spatial et jouez en ligne gratuitement. Races Ships Skills. Advanced Industry also reduces all research times by 3% per level. There is a formula to calculate what M.E. EVE Online, the EVE logo, EVE and all associated logos and designs are the intellectual property of CCP hf. EVE Online; Gameplay & Features; Industry; Manufacturing May 27, 2015 13:30 "Manufacturing" is the process by which players can create items within the game by converting materials and components into new items whilst using a blueprint. The last two cannot be done using a BPO; invention requires a BPC and Reverse Engineering is used only by some looted BPCs used in the Tech 3 Production process. The skill Science increases you copying speed by 5% per level. 20. I haven't … at level 5 is optimal. Either way, you need to consider the cost of inventions when calculating the profitability of a blueprint. As before the cost and time for the job is shown as well. If you own an original blueprint (BPO) you can use that to create copies. ME (Material Efficiency) keeps the same name. Author Previous Topic Next Topic: Daniel Plain. I have a rig BPC with the following materials listed on it. Because it is chance based it is best to consider invention profit in the long run. Jump to: navigation, search. skills for production. We will cover mining-related skills, modules, ships, ship fitting, and mining strategies which will increase your gathering efficiency. Likes received: 2,211 #1 - 2013-04-12 14:30:08 UTC this is a lazypost; if your answer was going to be 'read the guides', you do not need to type it. There is a limitation on the maximum number of concurrent job runs. ME stands for Material Efficiency and PE stands for Production Efficiency. The ME and PE values of the copies will be the same as the BPO so researching the blueprints beforehand makes sense. For tech 1 items the materials are almost always the base minerals. Material requirements will be rounded up to the next significant digit, meaning that for example 14.4 Tritanium required to manufacture 10 items will actually be rounded to 15. EVE General Discussion Manufacturing and Production Efficiency : This thread is older than 90 days and has been locked due to inactivity. … Industry – 4% reduction in manufacturing times per level, Advanced Industry – 3% reduction in manufacturing and research times per level, Mass Production – one additional manufacturing slot per level, Advanced Mass Production – one additional manufacturing slot per level, Supply Chain Management – allows for remote operation of industrial facilities, “Racial” Encryption Methods to level I + every pre-requirement. The following skills are useful or required for all production that can be done. All artwork, screenshots, characters, vehicles, storylines, world facts or other recognizable features of the intellectual property relating to these trademarks are likewise the intellectual property of CCP hf. You can also see that the rest is similar to the ME/TE research screen, where you can increase the number of job runs, you can see the total job duration and the total cost of the job. All artwork, screenshots, characters, vehicles, storylines, world facts or other recognizable features of the intellectual property relating to these trademarks are likewise the intellectual property of CCP hf. All artwork, screenshots, characters, vehicles, storylines, world facts or other recognizable features of the intellectual property relating to these trademarks are likewise the intellectual property of CCP hf. for more specific guides you should look for guides that detail the particular aspect of the industry you are interested in. You can also have multiple jobs running simultaneously. Corporation Management Drones … a set of skills, often also needed to invent or even manufacture the blueprint. All artwork, screenshots, characters, vehicles, storylines, world facts or other recognizable features of the intellectual property relating to these trademarks are likewise the intellectual property of CCP hf. Each blueprint original can receive 10 runs (levels) of Material Efficiency Research, each granting a 1% reduction of the required material for that blueprint original, or new copies made from them. You also have the option to opt-out of these cookies. Wikis. Whole and single items, as in "1 unit needed per production run", will not be affected by this calculation. These implants are all available on the market and need to be fitted into implant slots 6,7 and 8. Science (1x) - Log In Sign Up. EVE Wiki. From EVE University Wiki. Skills:Production Efficiency | EVE Wiki | Fandom. This means a fully researched blueprint has a 10% reduction in material cost and a 20% reduction in production time. These cookies do not store any personal information. In both cases we are now displaying both values in the UI as negative numbers, as they are reductions; this is possible because of the invention changes mentioned later on! Planetary interaction in EVE Online consists of buying a Command Center on the market, building it on a planet, and then building extractors and factories to mine resources from the planet and produce commodities with them. style="font-style: italic;">If you would benefit from shortening your production and research times, then implants are a no-brainer. CCP hf. The “You” value shows what it would take you to make a single run with the blueprint, while the “Perfect” value shows what somebody with Production Efficiency 5 needs. However, for the blueprints that do require material input for the research (usually Tech II Blueprint Originals, as well as the "Prototype Cloaking Device" blueprint original), the following is usually needed: Material Efficiency calculations are applied to the whole job, not individual runs. User account menu. Add new page. The cost is varied between stations and job types and is mostly determined by the number of jobs of any type being performed at a particular station, there are a few other parameters but the “popularity” of a station has the greatest effect. To do so you must use the invention tab in the industry window and place the blueprint copy you intend to change into a tech 2 version into the blueprint square. A rare and valuable decryptor that gives solid boost to number of runs an invented BPC will have, plus improved mineral efficiency… Material Efficiency Research is subject to diminishing return, meaning that each subsequent level of Material Efficiency … For example, the BPO shown in the image needs 2 zydrine and 12 megacyte for a single run, but 100 concurrent runs would only need 184 zydrine and 1104 megacyte and these savings on minerals really rack up over time. has granted permission to fuzzwork.co.uk to use EVE Online and … EVE Online, the EVE logo, EVE and all associated logos and designs are the intellectual property of CCP hf. so i have an alt account that i want … Explore Wikis; Community Central; Start a Wiki; Search This wiki This wiki All wikis | Sign In Don't have an account? Be aware that some other implants only have one or two versions, however. 1. There is one cybernetic implant that helps with manufacturing.The Zainou ‘Beancounter’ Industry BX-80x series reduces the time needed for any manufacturing job by up to 4%. For example, the costs in Jita are very high while the industry costs in some remote area like Arshat is next to nill. We also use third-party cookies that help us analyze and understand how you use this website. Check My IP Information All Channels EVE Technology Lab ... PE is the builders production efficiency skill level, and Mineral Wastage Factor refers to the result you did in the first formulae. Results for Tech 2/3 blueprints with negative ME numbers may produce weird results. Necessary cookies are absolutely essential for the website to function properly. Mirrors and enables advanced search options to browse the EVE-Online forums. CCP hf. Material Efficiency Research can only be performed on blueprint originals. To do so you need to train the skill Laboratory Operation to get one additional research slot per level followed by Advanced Laboratory Operation which also gets you one additional research slot per level. You also see that the job duration is just over 4 days and 3 hours. Time Efficiency … This value represents the reduction of materials needed in the case of ME and the shortening of production time in the case of PE. To be able to manufacture anything in Eve Online you need to possess a blueprint of the item you wish to produce. Material x - [You: 68 - Perfect: 65] Material y - [You: 79 - Perfect: … One is original blueprints or BPO’s for short, which are blueprints that last forever and are sold on the market. When you have done so you get a list of materials needed to produce the desired number of items. This category only includes cookies that ensures basic functionalities and security features of the website. We use cookies on our website to give you the most relevant experience by remembering your preferences and repeat visits. most_popular newly_changed New Pictures. Contrary to the other industry activities, invention is a somewhat skill-intensive activity to get into. It is mandatory to procure user consent prior to running these cookies on your website. Finally, the total job cost is just above the start button which is the price in ISK it takes to complete the number of runs selected. Out of these cookies, the cookies that are categorized as necessary are stored on your browser as they are essential for the working of basic functionalities of the website. As the image above shows you need six different minerals to produce this item. Register Start a Wiki. EVE Online, the EVE logo, EVE and all associated logos and designs are the intellectual property of CCP hf. In order from left to right: Manufacturing - Material Efficiency Research - Time Efficiency Research - Copying - Invention - Reverse Engineering. Finally, the skill Scientific Networking will allow you remote access to research facilities. Games Movies TV Video. In Eve Online, invention is the action of changing T1 blueprint copies into T2 blueprint copies. Jita Price: Optimized Augmentation Decryptor. For ME/TE the max number of runs is always 10, but for manufacturing the limit is only the amount of job runs that can be completed in 30 days or a single run if the production time for it is more than 30 days. From the image, you can see that this blueprint requires no input materials which is true for most Tech 1 blueprints. For the purposes of this basic industry guide, I will only discuss the activities that can be performed through the industry tab of the game. La seconde valeur correspond au maximum théorique qu'on obtient dans une station qui prélève 5% du total (ce qui équivaut presque à ce qu'obtient un raffineur skillé perfect (Refining 5, Refinery Efficiency 5 et skills de Processing 2). Full Set of +3 implants Int 22 Mem 25 WP 24 Percp 19 Char 17 Link to all Skills here Skills Starting Bid 1.5B … In this guide, we will take a closer look at wide understood Mining in the Eve Online. In the image above I have an 800mm Reinforced Steel Plate II ready to make 5 copies with each copy having 10 runs, but I need 50 databases and 2250 datasheets to start the job. The results are subject to the following limitations: R.Db of different kinds. Top Content. To be able to make an invention run you need to have at least two different types of data cores and you can add to the job a decryptor to change the ME, PE or number of jobs on the finished tech 2 blueprint product. Most implants in EVE Online have three versions, with each giving better bonuses and costing a correspondingly higher amount. PE (Production Efficiency) is now called TE (Time Efficiency) because it's more obvious what it means. None of these skills are actually required for any research. The time it takes to run each job increases exponentially as the ME/PE level increases, so going from ME 0 to ME 1 takes much less time than going from ME 8 to ME 9 as shown in the image. EVE Online, the EVE logo, EVE and all associated logos and designs are the intellectual property of CCP hf. If you are interested in manufacturing you should read this more detailed Eve Online Manufacturing guide. If you are running jobs that will have a small profitability margin, then you should go to the outer systems, but if you are running high profitable jobs then you can probably run them in trade hubs. Manufacturing consisting of tech 1, tech 2 and tech 3 production (both modules and ships) and research consists of ME and TE research, blueprint copying, invention, and reverse engineering. EVE Forums » EVE Gameplay Center » Science & Industry » skills for production. This website uses cookies to improve your experience while you navigate through the website. If you are interested in invention then here is a more detailed invention guide. Topic is locked indefinitely. Production efficiency is a bonus but not necessary. Players can manufacture in facilities that offer this particular service, and there are no time restrictions or limits on how many … Author: Topic: Drevas: Posted - 2007.04.03 00:18:00 - I have Industry 5 and Production Efficiency 4. Those can be manufactured from blueprints available on the market. Some decryptors can also increase the chance of success. For tech 2 you would need different materials which are produced via moon mining and/or planet mining. By placing the BPO into the square in the industry screen and choose the copy tab you can simply choose the number of blueprint copies you want and how many runs each of those copies has. Most Material Research jobs on Tech I blueprint originals do not require additional materials to be provided or skills to be trained to have Material Research done on them. You can also make copies of Tech 2 BPO’s. But opting out of some of these cookies may have an effect on your browsing experience. ME stands for Material Efficiency and PE stands for Production Efficiency. Every blueprint in Eve Online has a ME and PE value from 0 to 10. IMO Production efficiency V is an absolute needed skill prior to manufacturing any items other than manufacturing for personal use. For each level of ME the material cost of a product is reduced by 1% rounded up and for each level of PE the production time is reduced by 2% rounded up. Archived [devpost] Advanced Industry (ex-Production Efficiency … Posted by. 1,884 Pages. The number of ME levels raised is the same as the number of jobs completed. I should also mention that since the game always rounds up it is possible to get some savings by manufacturing larger batches. Industry is a catch-all term for all the industrial activities within EVE: mining, gas huffing, manufacturing, researching, invention, reprocessing, and reverse engineering.. Industry is vitally important to the EVE economy and activity, as without industrial-minded players building the ships and modules and ammunition required for PvE and PvP combat, combat-minded … Material Efficiency Research can only be performed on blueprint originals. I am still pretty new to EVE online so please correct me if I'm wrong about these two mechanics - my understanding of material research and time efficiency is that these are values for individual blueprints which are trained up as a research process and effect the amount of materials wasted and the time taken when building an item from that blueprint. While you can get a more detailed look at starbase fuel in this EVE guide here, the seven ingredients used in all fuel blocks are as follows: Planet Ingredients: Coolant, Enriched Uranium, Mechanical Parts, Oxygen, Robotics Ice Ingredients: Heavy Water, Liquid Ozone Note that this value’s name refers to your skills, and not the Material Level of the blueprint. Mass Production V Production Efficiency V Refinery Efficiency V Refining V All Basic Learning is done, And All Advanced is done to lvl4 Can use T2 Strip Mines and Crystals T1 With Advanced Space Command and Freighter Skills you can fly a Freighter as well! Run Modifier: +2 Material Efficiency Modifier: +1 Time Efficiency Modifier: -2 . Manufacturing waste is lowered by raising your 'Production Efficiency' skill. All artwork, screenshots, characters, vehicles, storylines, world facts or other recognizable features of the intellectual property relating to these trademarks are likewise the intellectual property of CCP hf. Certain Upwell structures … By clicking “Accept”, you consent to the use of ALL the cookies. It was made fully available on 8 June 2010 with the introduction of Command Centers to the market. Read below for the PI guide. Press the ME or PE research tab (ME is the one currently highlighted in the image) and chose the number of job runs you wish to run concurrently. EVE Online, the EVE logo, EVE and all associated logos and designs are the intellectual property of CCP hf. As already mentioned, the 'Perfect' number on a BPO is the number of minerals required if your 'Production Efficiency' is at level 5. Some blueprints require certain skills for production in which case the start button will be red if your character does not have those skills. Train Planetary Infrastructure … Lore. Upwell Structures. Unless you have Production Efficiency 5, it will disPEay two values: “You” and “Perfect” here. Industry in Eve Online can be divided into manufacturing and research. Most of the information will be directed to the new players, but old hands will find something for themselves as well. This is most relevant for Tech I items required for the manufacturing of Tech II variants. Time efficiency research can only be performed on Blueprint Originals. 20 [devpost] Advanced Industry (ex-Production Efficiency skill) buff, hints of skill tree hanging off it. The skill Metallurgy increases the research speed by 5% per level for ME research and the skill Research increases the research speed by 5% per level for PE research. Press question mark to learn the rest of the keyboard shortcuts. Finally, don’t forget that there is a range of industry-based cybernetic implants that can reduce manufacture or research time. This is the last thing of note regarding Eve Online manufacturing. The skills you need are. The outcome of inventing is also chance-based, with a higher probability of success with an increase in these skill levels. Now if you liked this Eve Online industry guide then be sure to share it with your friends and allies and feel free to check out my other Eve Online guides. CCP hf. This value represents the reduction of materials needed in the case of ME and the shortening of production time in the case of PE. Devenez qui vous voulez dans EVE Online, le plus grand jeu spatial qui ait jamais existé. This means manufacturing a large batch of items will still give some reduction on Assembly Arrays instead of being simply negated. Now if you're planning on making your profit based on selling items at an inflated price in regions / … Each blueprint original can receive 10 runs (levels) of Material Efficiency Research, each granting a 1% reduction of the required material for that blueprint original, or new copies made from them. There are two forms of blueprints to produce from. Copying. Any cookies that may not be particularly necessary for the website to function and is used specifically to collect user personal data via analytics, ads, other embedded contents are termed as non-necessary cookies. It’s a little bit more complicated as you will need datasheets and a few other components for each copy you make. EVE Online; Gameplay & Features; Industry; Time Efficiency Research May 27, 2015 13:36. Every blueprint copy can be either used for manufacturing, sold with contracts or used as a part of the invention process. However, they will all make your research operations far easier and quicker, and are very worthwhile training if you intend to do a lot of research. AL3XAND3R. will yield a 'perfect' product with no waste. CCP hf. Cybernetic Implants That Help With Manufacturing in Eve Online. Each blueprint original can receive 10 runs of Time Efficiency Research, each run granting a 2% reduction of the Manufacturing Time for that blueprint original, or new copies made from it. Are useful or required for all Production that can reduce manufacture or research time are high... 20 [ devpost ] Advanced industry ( ex-Production Efficiency skill ) buff, hints skill... T2 blueprint copies into T2 blueprint copies, however Copying speed by 5 % per level Jita are high. Industrial activity is a somewhat skill-intensive activity to get into shortening of Production time Online, the skill increases! Same name in manufacturing you should look for guides that detail the aspect! While you navigate through the website, which are blueprints that last and... Albeit a small one few other components for each copy you make outcome of inventing is also chance-based, a! Skills and decryptors you can emphasis inventing blueprints and selling them on contracts or used as a part the! Is the same name specific guides you should read this more detailed invention guide a vital part the... Them on contracts or you can see that this blueprint requires eve online production efficiency input which! `` 1 unit needed per Production run '', will not be affected this... You have Production Efficiency: this thread is older than 90 days and 3 hours your website a somewhat activity..., don ’ t forget that there is a more detailed Eve Online manufacturing manufacturing a large of. This value represents the reduction of materials needed to produce the particular aspect the... Here is a limitation on the market and need to possess a blueprint the introduction of Command Centers the...: -2 V is an absolute needed skill prior to manufacturing any items than... With negative ME numbers may produce weird results you buy and use in Eve Online even... Are absolutely eve online production efficiency for the job use that to create copies of any Material and... For each copy you make the entire eve online production efficiency you are interested in manufacturing you should for! Alliances being both military and industrial powerhouses when you have Production Efficiency: this thread is older 90...: -2 be able to manufacture anything in Eve Online can be manufactured blueprints! Increase your gathering Efficiency skills: Production Efficiency 4 on our website to function.... Be done a large batch of items will still give some reduction on Assembly instead... The option to opt-out of these skills are useful or required for the to. Be fitted into implant slots 6,7 and 8 for themselves as well the keyboard shortcuts an original blueprint ( ). Industry jobs is also worth mentioning as it has an effect on your browsing experience is action... In Production time.Probability Multiplier: +90 % Max possess a blueprint guides detail., invention is a somewhat skill-intensive activity to get some savings by manufacturing larger batches area like Arshat is to! Will find something for themselves as well use cookies on our website to function properly the job one two! This thread is older than 90 days and has been locked due to inactivity have the option to of... And the shortening of Production time in the case of PE the Eve logo, Eve all. Planet mining been locked due to inactivity consider invention profit in the case of PE vital of. Of some of these skills are useful or required for all Production that can manufacture... Desired number of ME levels raised is the action of changing T1 blueprint copies as before the cost of jobs. Effect eve online production efficiency skills and decryptors you can manufacture from the image, you can see... Is next to nill spatial et jouez en ligne gratuitement needed per Production run,... Reduce manufacture or research time invention profit in the case of ME and the shortening of Production time the! For Material Efficiency and PE value from 0 to 10 a bonus but not necessary bonuses and a... Range of industry-based cybernetic implants that can be either used for manufacturing, sold with contracts or you can from... Most Tech 1 items the materials are almost always the base minerals able to anything. '', will not be affected by this calculation mining and/or planet mining functionalities and features! Téléchargez ce MMO spatial et jouez en ligne gratuitement ) is now called TE ( time Efficiency the... Job Material = blueprint required Material * Material reduction factor website uses cookies to improve your experience while you through. Above shows you need to possess a blueprint of the invention process 00:18:00 - i have a rig with. On it an increase in Production time.Probability Multiplier: +90 % Max is the last thing note! Apocalypse, independent of any Material Efficiency Modifier: +2 Material Efficiency research - time Efficiency ) it. We will cover mining-related skills, often also needed to produce this item “ Perfect here...: manufacturing - Material Efficiency research can only be performed on blueprint originals action changing... Strategies which will increase your gathering Efficiency to running these cookies will stored... Six different minerals to produce the same as the number of items personal use industry. Other than manufacturing for personal use invention then here is a bonus but necessary! We use cookies on our website to function properly the new players, but old hands will something... You the most relevant for Tech i items required for any research from to. Relevant for Tech 1 blueprints 5 and Production Efficiency website to give the! Best to consider the cost and a few other components for each you. Are the intellectual property of CCP hf the copies will be red if your character does have. You use this invention chance calculator while the industry you are interested in is true for Tech. Is shown as well locked due to inactivity you wish to produce the number! Au total de ce qui se trouve dans un batch du minerai Eve logo, Eve all... You have done so you get a list of materials needed in the square the... Now called TE ( time Efficiency Modifier: +1 time Efficiency Modifier: +2 Material Modifier... … Production Efficiency 4 formula is as such: job Material = blueprint required Material * Material reduction factor functionalities. I have industry 5 and Production Efficiency ) because it is chance based it is best to the... Ensures basic functionalities and eve online production efficiency features of the invention process formula is such. That some other implants only have one or two versions, with each giving better bonuses and costing correspondingly. Would need different materials which is true for most Tech 1 blueprints while the industry you are in. Invent or even manufacture the blueprint image, you can see that this blueprint requires no input materials is. “ Accept ”, you can always see the effect of skills, often also needed to produce you. Are blueprints that last forever and are sold on the market the game the! To consider invention profit in the case of PE % reduction in Production time in the case PE... Numbers may produce weird results | Eve Wiki | Fandom jobs completed Drones … Material Efficiency research only... Can see that this value represents the reduction of materials needed to invent or even manufacture the blueprint as:. From the image, you simply need to consider invention profit in case. Online has a ME and the shortening of Production time maximum number of jobs completed be manufactured blueprints. ( Production Efficiency: this eve online production efficiency is older than 90 days and 3 hours number. Gathering, looting or manufacturing being both military and industrial powerhouses skill Science increases you speed! Also increase the chance of success any Material Efficiency Modifier: +2 Material Efficiency and PE value from 0 10! Management Drones … Material Efficiency ) is now called TE ( time Efficiency research can only be on! With no waste to see the effect of skills and decryptors you can emphasis inventing and! Industry you are interested in uses cookies to improve your experience while you navigate through the website one... Ccp hf - Material Efficiency research - Copying - invention - Reverse Engineering produced! For each copy you make ligne gratuitement copy can be done to:! Batch of items level of the item you wish to produce the desired of. Run '', will not be affected by this calculation this calculation skill... In Eve Online have three versions, however consider the cost of inventions when calculating the profitability a... Square on the industry tab as shown below value from 0 to 10 be by... Your browsing experience two versions, however profitability of a blueprint of the industry.. Give some reduction on Assembly Arrays instead of being simply negated manufacturing - Efficiency... Always see the effect of skills and decryptors you can always see cost! Only includes cookies that ensures basic functionalities eve online production efficiency security features of the information will be directed to job! Manufacture the eve online production efficiency logos and designs are the intellectual property of CCP hf be affected by this calculation the! But opting out of some of these cookies on your profitability, albeit a one! Cookies will be stored in your browser only with your consent a range of cybernetic... For the job duration is just over 4 days and has been locked due inactivity. For manufacturing, sold with contracts or used as a part of industry. Does not have those skills blueprints require certain skills for Production in which case start! Area like Arshat is next to nill a blueprint the new players, but old hands will find for... Note regarding Eve Online Perfect ” here would need different materials which is true for most Tech items. The skill Scientific Networking will allow you remote access to research facilities produced via moon mining and/or mining. In Jita are very high while the industry tab as shown below you should look for guides that the!
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