clemens point rdr2
He works fast, that Strauss. Take advantage of this and blow them up with a single shot by aiming at the back. As soon as she parks, begin searching your mini-map to find the direction of your targets. With them dead, you can grab your weapons and mount your horse. You'll eventually find the shed, and Trelawny is being dragged out by a couple of bounty hunters as soon as you get there. Once you clear this group out, Micah will notice that almost all the Grays are dead. Go to Beau Gray again for a cutscene. Get on your horse and follow the path shown by your mini-map. Stand at the objective marker and wait for a woman to approach you. Tap your running button at a steady rhythm that matches the gallop of your horse to beat him and cut corners whenever you can. Follow Archibald before you climb back on the wagon. As soon as they're dead, run to the cart that has horses to the right of the main house. As soon as the third one has been killed, more shots will ring out from the nearby barn. You can try without the Dead Eye, but since you're moving it can be difficult to get a good shot off. The easiest is probably going around to the south and keeping a distance from the main property itself. I have read in several places that this mission is slightly bugged and if you attempt to skip a cutscene it messes with the timer and makes it harder to get gold. But as soon as you are in position, take out your scoped rifle, find a target of your choice, and shoot them. Once an hour has passed after completing Magicians For Sport (assuming Further Questions of Female Suffrage has also been completed), Trelawny will want to speak to you in camp. Do so, and then prepare for a fight. Then, hurry to cover. He'll try to convince her to perform in this fake shown he's putting together, and manages to convince her to stop the coach so he can hear her sing. So it is for the best to take every time save you can in order to make sure you make the time limit. So, the best and most and consistent way to do this is to run directly ahead at first. He's got a point, so choose to hide in the wagon by holding down the indicated button prompt. I'm not sure which of these two is faster as there is a slight delay to the dialogue trigger that follows if you use the second option, but both of them should help you finish well within the time limit. clemens point rdr2. Get the lone guy downstairs first and then run upstairs and grab whoever the closest target is. Ride behind him and to the right the whole time, and once he runs off immediately target him and then toss your lasso. Arthur will briefly check on Trelawny, and then give chase. See a recent post on Tumblr from @vanderlindeee about rdredit. Follow Sean out of the manor and to the safe spot. Once you get to the house you will need to kill all the Lemoyne Raiders inside. You'll work your way to the back of the bank where an employee opens a vault. Arthur will dive behind a barrel immediately, and you start out the fight from behind cover. Either way, take your knocked out guard towards the wagon. There is a man hiding behind an overturned couch that will pop out and shoot at you, so be prepared and kill him first. The only requirement here is previously completing Advertising, The New American Art - II. A couple of weeks will pass while you heal, but hey, it is better than being dead. Rotate back the other way and repeat this process until you've opened all five safes. Keep using it as needed, and four of these should get you through the rest of the fight. One will be on the left, the second on the right. He intends to lure Dutch in using you as bait and turn the lot of you over to the law. Keep following the path a bit longer, and you'll trigger a scene for the rest of the ride back to camp. This is a fairly easy fight, and after you block his first hit, you can just keep punching him and he won't be able to do much else. You'll now need to sneak out of camp, but before you do that you'll want to collect your weapons. Once you're outside, an enemy will tackle Hosea over the balcony to the wagon which very fortunately happens to be placed just below. These are two more complex stranger missions that will have you traveling around the map a bit as a prerequisite. His brilliant idea is to rob a grave which, honestly, isn't the worst thing we've done so far. You will need to go through this area by dispatching the enemies outside, then locating and killing all those hidden in the house. Three Braithwaites come riding in on horses, and you can kill all three of them with a single Dead Eye activation. Escape from the area and shoot down the opponents chasing you as quickly as possible. Sherlock Holmes Chapter One Gameplay Offers New Mechanics, More Freedom, Over 30 Side Missions, Persona 5 Strikers Jail of the Abyss Walkthrough, Persona 5 Strikers Sapporo Jail Walkthrough, Catch and return Anders Anderson to jail within 5 mins 30 seconds, Knock out Anders Anderson without taking a hit, Fend off the Lemoyne Raiders in less than 1 minute, Complete the mission without consuming any health items, Finish the mission within four minutes 15 seconds (second part), Complete the mission without taking any damage, Kill the stable hand showing you the horses, Silently kill the Gray when Sean distracts him in the wagon store, Douse the fields within two minutes 20 seconds, Inspect all the clues in Trelawny’s caravan, While tracking, stay within 30 feet of Trelawny’s trail, Kill two bounty hunters in the cornfields in one minute, Complete the mission without being spotted, Complete the mission within eight minutes 10 seconds, Kill 10 Lemoyne Raiders with a long scoped rifle, Headshot five mounted lawmen during the escape, Get to the Downes ranch within 1 minute 55 seconds, Free yourself and perform self-surgery within one minute, Recover your weapons from the O’Driscoll camp, Kill the O’Driscoll gang members that beat and shot you, Escape the O’Driscoll camp without being spotted, Kill three lawmen in Deadeye while saving Bill, Kill all the Lemoyne Raiders in Shady Belle, Clear two bodies from Shady Belle within 1 minute 40 seconds. You need to catch at least one fish here, but beyond that you're free to fish as much or as little as you want. The ideal path you should take is outlined below. So ride straight ahead until you hit the road between to of the field (it will be the first spot you can turn left that isn't on fire - see image below). This will allow for fast travel, and with a map as big as this game it is pretty much essential and will save you a lot of money on train and coach rides. The room immediately on your left will be empty, but if you go to the room behind it you'll find that the door is locked. Hold down left until it shows you to hold down right, and then hold down right until it tells you to hold down left. You want it for the horse ride out of here, so take high accuracy body shots afterwards instead. Climb on top of the wagon and start to ride it back to camp. What a pal! If you're going for all gold medals, this is one of those missions you definitely want to create a save point before. Micah helps out, and between the two of you, you will be able to clear out Sheriff Gray and the last of his men no problem. in fishing or in exploring water reservoirs (Arthur can swim, but can also drown if his endurance drops to zero). After leaving the stairs, turn left to find one of the O'Driscolls bent over looking at a crate. You need to use pistols the entire time, which are much more inaccurate than rifles or repeaters. There is essentially nothing you need to do prior the blowing up the moonshine. Going For Gold: This is a nice easy end to the chapter, and all of these requirements are fairly simple. If you lose John, just wait for a moment for him to catch up as he shouldn't be too far behind. This is actually extremely easy. After the cutscene, stealthily crouch all the way to the wooden barrels and stay behind cover. Headshot 5 mounted Lawmen during the horseback escape. Stay close to Trelawny as he is climbing down from his horse at the post office. Count the number of kills you're getting with your scoped rifle. Equip your dynamite and plant a stick in the marked area. Follow him to Valentine to rob the bank. Just go at a decent speed and Arthur will tell you when he finds a number. I've listed all of them below. Follow the instructions until Lemoyne Raiders barge into the saloon. Before you can get to the distillery though, the deputy come upon a wreck. They want to rob the bank in Valentine, and they want you to help them do it. Particularly towards the end, you can hop some fences and run through crops while Dutch follows the road and it takes a lot of times off your pace. There are multiple windows on either side of the barn, and your best best is to duck for cover underneath one of these and pop out and aim at the men on that side. Take them out without getting into a conversation using Deadeye. Run over to where Bill is and help him fight them off. Clemens Point will be you new HQ in the game. Fortunately, you have super Dead Eye powers that the sheriff doesn't know about. You can still pick them off at this time if you lead them just a bit in Dead Eye, but it is much easier to pick off the ones that are stationary and worry about the moving targets when they stop. The first two brothers sort of take care of themselves, but the third you are supposed to fight. It is rough. Almost. Head over there and find Hosea and John at the back of a wagon. Apparently, Mr. Pearson ran into some O'Driscolls in town. These guys will arrive at the beginning of the fight, and for this Bill will stay mostly in the back. Enemies will be both on the ground and on some of the balconies above, so don't forget to check both levels as you make your way down to your horses. Follow the objective marker to find him. After that, you just need to follow Dutch into town and you should hit the 11 minute time limit with plenty of time to spare. Finally, you need to ride to the Downes Ranch in 1 minute 55 seconds. Catherine Braithwaite comes out (with like four armed guards) and isn't too happy that you're selling her stolen liquor back to her. I wish more missions were like this, honestly. Karen causes a distraction while Arthur handles the vaults. There are two of them, but they seem to attack one at a time and aren't very good fighters. Block him when he first swings the knife, and then get a flurry of punches in before going on the defensive again. Slowly rotate your left stick counterclockwise, then clockwise, then counterclockwise again. Once they split up, take out the one near the tree, and then head over to the second one to take him out. Rockstar Games Social Club members can upload photos from their in-game camera to the Social Club website and add hashtags or share out to other social networks. Recover your weapons from the O'Driscoll's camp. Our goal here is to get to the south side of the house. Once the cutscene plays out, head to the train quickly. If you did this just right, you should see a white gate (it will be just west of the "O" from the Scarlett Meadows text). The barn at least had lighting, and out here it is quite dark. This mission requires you to complete a handful of other missions first. The first will come around the corner as you're walking down the hallway and the second will be in front of the window on your left. After completing The New South, this mission will become available in Rhodes after waiting three in game hours. You now take on the role as bartender, pouring drinks as fast as you can. Keep a good eye on your mini-map because it will let you know where enemies are coming from. Keep moving with Uncle as he moves and take advantage of your mini-map if you're having a hard time seeing where the danger is coming from. As soon as you get close to it, reinforcements will begin to arrive from outside. You have an option here now, and you can either crack the safe or blow them open with dynamite. The final thing you need to do is win the race back to camp. This one is delivering payroll, which sounds like a tasty target, but we have a field to burn first. Find a target with the help of your mini-map, take aim, and then go into Dead Eye immediately so you can get a quick head shot off. This includes Fundraiser (in Saint Denis), He's British Of Course (north of Rhodes), No Good Deed (available after American Distillation in Rhodes), and The Iniquities of History (available after An Honest Mistake in Rhodes). You have to be very skilled with Dead Eye as well, so don't be afraid to go on and get more practice in other missions as this is definitely one of the tougher missions in the entire game. The final thing you need to do is get three headshots while saving Bill. The bad news is the rest of the cavalry shows up and immediately starts shooting at you. He'll ask if you want to ride back to camp together, and if you accept you'll be automatically transported there. This helps prevent Micah from stealing a headshot which he may do if you wait until the end of the conversation. So you need to stay in cover, but move fast and push forward whenever you see Bill do it or risk him stealing some of the kills. Clemens Point moves you further to the southeast of your previous camp and gives you plenty of new things to do. There are two guys that run down in between the general store and the hotel, and you want to kill these two immediately. Objective markers will now show up on your mini-map, and that is where you need to sneak to with your moonshine. You'll need to check all the room marked in yellow, and there will be two downstairs. Share your thoughts, experiences and the tales behind the art. Wait for the coach to leave, and then ride up to Trelawny when prompted. You don't have to worry too much about the men behind you, and focus on anyone coming up on your side or riding in front of you. Actively lock on to get the little "x" and then fire. Bring your loot to a trapper for a new outfit and a fence for a new trinket. You'll want to be quick here too as there aren't as many targets and you'll likely need at least a couple more to hit your total. One of the two guys will try fleeing inside and running upstairs, and if he gets there it makes getting the timed objective for disposing of two bodies a lot tighter than it needs to be. Go and talk to Dutch back at camp. Once both sections are done, you'll need to move to the next part of the field. Once the coast is clear, follow Micah and eliminate the hostage takers during the automatic Deadeye sequence. Well, he thinks. This is also very easy. She wants a favor from you though. Once you've fought your way through them, you need to get back to the wagon you saw earlier since your the horses you came in on aren't available now. You'll be lead to the Braithwaite manor, and Javier will convince the guard that the three of you are there to meet with Mr. Braithwaite about purchasing the horses. Keep your weapon holstered and keep pace with the train to arrest the Andersons before the train is out of the sheriff’s jurisdiction. Lick your wounds, and head back to camp. Use the initial Dead Eye sequence to pick off two or three of the guys right in front of you. Kill 3 Lawmen in Dead Eye while saving Bill. There is an opening in the gate here if you planned your direction correctly. 33. Once you reach the marker, pull out your fishing rod and equip your lake lure per Hosea's recommendation. Keep referring to your mini-map to see where the last of the enemies are at, and keep on activating your Dead Eye whenever possible to make things easier. Fair point, but I still hate you, Micah. Everyone gets incredibly drunk the bar, which is what free moonshine will do to you. To be clear, I do not mean hold back as he is slashing because this only seems to work half the time. And there will be a lot of them. If you have a full supply of Dead Eye restorative items, this is tough but doable. He's over by the Braithwaite Manor, and you can either let him go, knock him out, or choke him. From here, if you're feeling bold (and just restored your Dead Eye) consider going out to the porch. Stay close to Javier at all times through the remaining mission. They're pretty mad and start shooting right away. Saving Uncle is also very easy and almost impossible to miss. There will be a number of guards on your mini-map here. Follow him and Hosea until you run into Trelawny. Do the same to the fields. If you're looking for tips, you can use any of the ones below. Going For Gold: This is one of the tougher missions in the chapter if you don't know what you're doing. Follow the trail shown on the map to find your way to her. Go to the opposite side of the building and you will find one guy slightly to your right and another that is essentially straight ahead. The timer starts once you get control of Arthur after the cutscene in which he escapes. The overall time limit of 11 minutes might be the hardest, but even that is very reasonable and there is a lot of wiggle room here. Once you get to the gunsmith, you'll need to kill the guy holed up inside. For this part, just follow Charles as he knows a good way around. The New South. Check the tub for signs of blood, but the end table doesn't actually reveal anything even though it glows. Charm her to get her to leave and then resume your vigil. You have a couple of seconds before the guys on horseback arrive, and you can spend this part inside the gun store for the cover if you want. Looks like we're going to have to fight our way out. Keep on the yellow trail until you hit the railroad. Dutch agrees, so get on your horse and follow him and Micah to the meeting spot. He wants to see Saint Denis for himself, and he outlines his plan going forward which may or may not involves leaving the country with everyone. Walk up behind him for the stealth kill, and then Arthur and Sean will prepare for their attack that night. He goes on a rant about how the government stole his land and is oppressing him and stealing his socks or something crazy, and if you don't shoot him he will grab a gun on the adjacent side table and shoot himself for you. Slowly ride down here a little bit. Take out the reinforcements on the front gate using Deadeye. After, two guys will come out from behind the building the enemy on the roof was standing on, another guy will appear on that same roof, and then a guy on horseback will ride around the road from the right. Pick up the indicated body and dump it in the swamp. You an Dutch will share a nice moment once you're back, which is a good way to wrap up this mission. Help Charles and Bill by taking cover behind the trees and eliminating all the enemies as they come out of cover. Watch out for trees at the end because it is very easy to hit one and go flying. If you're playing this your first time through, this is going to be incredibly easy to get because you can just keep taking Dead Eye refilling tonics or chewing tobacco. Almost all of the enemies will be somewhere right in front of the plantation, so keep an eye in this direction. He offers money. This will require you to be fairly decent at aiming since you'll be on horseback, but if you can pull it off it will save you from having to be so perfect at the end of the mission. Repeat the same process with the second one. If any of them manage to get off, kill them before they get too close. You just need to follow the path for now, so keep up with the yellow trail on your mini-map. Complete the mission without taking any health items. This is a great time to be using Dead Eye, because both you and your targets will be moving. 32. The only three you need to take out for the requirement are the ones marked below. Eventually the rest of your gang will veer into a forest to lose them, and this is really the only dangerous part of the ride because it is easy to accidentally run into a tree. If you are quick you can probably get headshots on both guys back here. Ride with them all the way to Braithwaite stables. This part is hard for a couple of reasons. It really is just absolutely no fun, and this mission is one you definitely want to skip on replays. Find all Chapter 3 storyline missions available in Red Dead Redemption 2 (RDR2) in this comprehensive list! Head back the exact way you came to the bushes. The safes numbers go right down the line, with the leftmost safe being number 1 and the rightmost being number 5. Pick up the moonshine at the back of the wagon and take it behind the bar. Mysterious Hill Home. After you loot it, crouch walk as fast as you can back to the sign. Stay at the starting position and do this for the best effectiveness. Run back down to the pier. They are spread across the entire field so be vigilant and take help from your mini-map. Once you've dropped them all, head back to Dutch. The most important to get starter is A Fisher of Fish which will be available after finishing The New South. Take your time and be careful and you should be able to finishing with the 90% goal. This is an extremely generous time limit, and even on replays (with your garbage replay horse) you can make it there in plenty of time.You don't need to even take any shortcuts here, although if you want you can save a couple of seconds by cutting across straight to the Downes Ranch after your ride up the hill that is right next to it. Here, you need to knock out the moonshiners without being spotted. Catch and return Anders Anderson to jail within 5 minutes and 30 seconds. Once you have it in hand, follow Hosea as he talks to two men behind the saloon. You want to use your Dead Eye and use it well here. The second guard will be walking towards the campsite, so quickly walk behind him as he's in transit and knock him out as well. I'm sure things will go better here. Break free from the foe that grabs you, and continue your chase on the train. Now, go outside onto the street and stand near the edge of where the gunstore is towards the sheriff's. Just go as fast as you can and never veer from the suggested path. Head over to the designated crime scene. This is one of the easier missions with the requirement because of how few enemies you need to fight. There will be one in each of the highlighted rooms. Jack isn't in here though, so go upstairs with Dutch and help him with the barricaded door. You can try to defuse the situation, but they'll shoot at you anyway. Be careful because the terrain up ahead is tricky, so you cannot just have your head turned the entire time. This path will now take you to camp, so just follow it the rest of the way. The two of you don't really see eye to eye with what just happened, and it is pretty obvious Arthur is getting increasingly worried the more men you guys lose. Even though you just made like 20 grand, you need to make a little more. Up until now, blocking has been enough to avoid incoming damage, but Anders has a knife and he can slice right through your blocks which makes things much tougher. Hurry over to the new marked area after, making sure to grab a sniper rifle before you go. Going For Gold: This is one of the easiest gold medals to get in the game. Someone rides off with you, you wake up at a cabin, and Colm himself comes down to talk to you. He'll go into the fields and he'll keep going right. And if you make sure you don't fail any checkpoints or use a healing item, you will achieve the final requirement and get the gold medal. Kill the O'Driscoll gang members that beat and shot you. Version: 1.00 | Updated: 09/13/2019 FAQ of the Month Winner: April 2019 | Official GameFAQs Guide. The faster, and more dangerous, option is just to make a b-line to your camp icon. You can loot as many of the Lemoyne Raiders as you want, and there is a decent chunk of cash her to get if you are persistent.
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